package ui import ( "github.com/diamondburned/cchat" "github.com/diamondburned/cchat-gtk/icons" "github.com/diamondburned/cchat-gtk/internal/gts" "github.com/diamondburned/cchat-gtk/internal/log" "github.com/diamondburned/cchat-gtk/internal/ui/config/preferences" "github.com/diamondburned/cchat-gtk/internal/ui/messages" "github.com/diamondburned/cchat-gtk/internal/ui/primitives" "github.com/diamondburned/cchat-gtk/internal/ui/service" "github.com/diamondburned/cchat-gtk/internal/ui/service/auth" "github.com/diamondburned/cchat-gtk/internal/ui/service/session" "github.com/diamondburned/cchat-gtk/internal/ui/service/session/server" "github.com/diamondburned/handy" "github.com/gotk3/gotk3/gdk" "github.com/gotk3/gotk3/glib" "github.com/gotk3/gotk3/gtk" "github.com/pkg/errors" ) func init() { // Load the local CSS. gts.LoadCSS("main", ` /* Make CSS more consistent across themes */ headerbar { padding-left: 0 } /* .appmenu { margin: 0 20px } */ popover > *:not(stack):not(button) { margin: 6px } /* Hack to fix the input bar being high in Adwaita */ .input-field * { min-height: 0 } /* Hide all scroll undershoots */ undershoot { background-size: 0 } `) } // constraints for the left panel const leftCurrentWidth = 300 func clamp(n, min, max int) int { switch { case n > max: return max case n < min: return min default: return n } } type App struct { handy.Leaflet HeaderGroup *handy.HeaderGroup Services *service.View MessageView *messages.View // used to keep track of what row to disconnect before switching lastSelector func(bool) } var ( _ gts.MainApplication = (*App)(nil) _ service.Controller = (*App)(nil) _ messages.Controller = (*App)(nil) ) func NewApplication() *App { app := &App{} app.Services = service.NewView(app) app.Services.SetSizeRequest(leftCurrentWidth, -1) app.Services.SetHExpand(false) app.Services.Show() app.MessageView = messages.NewView(app) app.MessageView.SetHExpand(true) app.MessageView.Show() app.HeaderGroup = handy.HeaderGroupNew() app.HeaderGroup.AddHeaderBar(&app.Services.Header.HeaderBar) app.HeaderGroup.AddHeaderBar(&app.MessageView.Header.HeaderBar) separator, _ := gtk.SeparatorNew(gtk.ORIENTATION_VERTICAL) separator.Show() app.Leaflet = *handy.LeafletNew() app.Leaflet.SetChildTransitionDuration(75) app.Leaflet.SetTransitionType(handy.LeafletTransitionTypeSlide) app.Leaflet.SetCanSwipeBack(true) app.Leaflet.Add(app.Services) app.Leaflet.Add(separator) app.Leaflet.Add(app.MessageView) app.Leaflet.ChildSetProperty(separator, "navigatable", false) app.Leaflet.Show() // Bind the preferences action for our GAction button in the header popover. // The action name for this is "app.preferences". gts.AddAppAction("preferences", preferences.SpawnPreferenceDialog) primitives.LeafletOnFold(&app.Leaflet, app.MessageView.SetFolded) return app } // Services methods. func (app *App) AddService(svc cchat.Service) { app.Services.AddService(svc) } // OnSessionRemove resets things before the session is removed. func (app *App) OnSessionRemove(s *service.Service, r *session.Row) { // Reset the message view if it's what we're showing. if app.MessageView.SessionID() == r.ID() { app.MessageView.Reset() } } func (app *App) OnSessionDisconnect(s *service.Service, r *session.Row) { // We're basically doing the same thing as removing a session. Check // OnSessionRemove above. app.OnSessionRemove(s, r) } func (app *App) SessionSelected(svc *service.Service, ses *session.Row) { // Is there an old row that we should deactivate? if app.lastSelector != nil { app.lastSelector(false) app.lastSelector = nil } // TODO // reset view when setservers top level called // TODO: restore last message box app.MessageView.Reset() } func (app *App) MessengerSelected(ses *session.Row, srv *server.ServerRow) { // Change to the message view. app.Leaflet.SetVisibleChild(app.MessageView) // Assert that the new server is not the same one. if app.MessageView.ServerID() == srv.Server.ID() { return } // Is there an old row that we should deactivate? if app.lastSelector != nil { app.lastSelector(false) } // Set the new row. app.lastSelector = srv.SetSelected app.lastSelector(true) app.MessageView.JoinServer(ses.Session, srv.Server, srv) } // MessageView methods. func (app *App) GoBack() { app.Leaflet.Navigate(handy.NavigationDirectionBack) } func (app *App) OnMessageBusy() { // Disable the server list because we don't want the user to switch around // while we're loading. app.Services.SetSensitive(false) } func (app *App) OnMessageDone() { // Re-enable the server list. app.Services.SetSensitive(true) } func (app *App) AuthenticateSession(list *service.List, ssvc *service.Service) { var svc = ssvc.Service() auth.NewDialog(svc.Name(), svc.Authenticate(), func(ses cchat.Session) { ssvc.AddSession(ses) }) } // Close is called when the application finishes gracefully. func (app *App) Close() { // Disconnect everything. This blocks the main thread, so by the time we're // done, the application would exit immediately. There's no need to update // the GUI. for _, s := range app.Services.Services.Services { var service = s.Service().Name() for _, session := range s.BodyList.Sessions() { if session.Session == nil { continue } log.Printlnf("Disconnecting %s session %s", service, session.ID()) if err := session.Session.Disconnect(); err != nil { log.Error(errors.Wrap(err, "Failed to disconnect "+session.ID())) } } } } func (app *App) Icon() *gdk.Pixbuf { return icons.Logo256(0) } func (app *App) Menu() *glib.MenuModel { return app.Services.Header.MenuModel }