package gts import ( "os" "time" "github.com/diamondburned/cchat-gtk/internal/log" "github.com/gotk3/gotk3/gdk" "github.com/gotk3/gotk3/glib" "github.com/gotk3/gotk3/gtk" "github.com/pkg/errors" ) const AppID = "com.github.diamondburned.cchat-gtk" var Args = append([]string{}, os.Args...) var App struct { *gtk.Application Window *gtk.ApplicationWindow Header *gtk.HeaderBar } // NewModalDialog returns a new modal dialog that's transient for the main // window. func NewModalDialog() (*gtk.Dialog, error) { d, err := gtk.DialogNew() if err != nil { return nil, err } d.SetModal(true) d.SetTransientFor(App.Window) return d, nil } func NewEmptyModalDialog() (*gtk.Dialog, error) { d, err := NewModalDialog() if err != nil { return nil, err } b, err := d.GetContentArea() if err != nil { return nil, errors.Wrap(err, "Failed to get content area") } d.Remove(b) return d, nil } func AddAppAction(name string, call func()) { action := glib.SimpleActionNew(name, nil) action.Connect("activate", call) App.AddAction(action) } func AddWindowAction(name string, call func()) { action := glib.SimpleActionNew(name, nil) action.Connect("activate", call) App.Window.AddAction(action) } func init() { gtk.Init(&Args) App.Application, _ = gtk.ApplicationNew(AppID, 0) } type WindowHeaderer interface { Window() gtk.IWidget Header() gtk.IWidget Close() } func Main(wfn func() WindowHeaderer) { App.Application.Connect("activate", func() { // Load all CSS onto the default screen. loadProviders(getDefaultScreen()) App.Header, _ = gtk.HeaderBarNew() App.Header.SetShowCloseButton(true) App.Header.Show() b, _ := gtk.BoxNew(gtk.ORIENTATION_HORIZONTAL, 0) App.Header.SetCustomTitle(b) App.Window, _ = gtk.ApplicationWindowNew(App.Application) App.Window.SetDefaultSize(1000, 500) App.Window.SetTitlebar(App.Header) App.Window.Show() // Execute the function later, because we need it to run after // initialization. w := wfn() App.Window.Add(w.Window()) App.Header.Add(w.Header()) // Connect extra actions. AddAppAction("quit", App.Window.Destroy) // Connect the destructor. App.Window.Connect("destroy", func() { // Hide the application window. App.Window.Hide() // Let the main loop run once by queueing the stop loop afterwards. // This is to allow the main loop to properly hide the Gtk window // before trying to disconnect. ExecAsync(func() { // Stop the application loop. App.Application.Quit() // Finalize the application by running the closer. w.Close() }) }) }) // Use a special function to run the application. Exit with the appropriate // exit code if necessary. if code := App.Run(Args); code > 0 { os.Exit(code) } } // Async runs fn asynchronously, then runs the function it returns in the Gtk // main thread. func Async(fn func() (func(), error)) { go func() { f, err := fn() if err != nil { log.Error(err) } // Attempt to run the callback if it's there. if f != nil { ExecAsync(f) } }() } // ExecAsync executes function asynchronously in the Gtk main thread. func ExecAsync(fn func()) { glib.IdleAdd(fn) } // ExecSync executes the function asynchronously, but returns a channel that // indicates when the job is done. func ExecSync(fn func()) <-chan struct{} { var ch = make(chan struct{}) glib.IdleAdd(func() { fn() close(ch) }) return ch } // AfterFunc mimics time.AfterFunc's API but runs the callback inside the Gtk // main loop. func AfterFunc(d time.Duration, f func()) (stop func()) { h, err := glib.TimeoutAdd( uint(d.Milliseconds()), func() bool { f(); return true }, ) if err != nil { panic(err) } return func() { glib.SourceRemove(h) } } func EventIsRightClick(ev *gdk.Event) bool { keyev := gdk.EventButtonNewFromEvent(ev) return keyev.Type() == gdk.EVENT_BUTTON_PRESS && keyev.Button() == gdk.BUTTON_SECONDARY }