package messages import ( "context" "github.com/diamondburned/cchat" "github.com/diamondburned/cchat-gtk/icons" "github.com/diamondburned/cchat-gtk/internal/gts" "github.com/diamondburned/cchat-gtk/internal/log" "github.com/diamondburned/cchat-gtk/internal/ui/config" "github.com/diamondburned/cchat-gtk/internal/ui/messages/container" "github.com/diamondburned/cchat-gtk/internal/ui/messages/container/compact" "github.com/diamondburned/cchat-gtk/internal/ui/messages/container/cozy" "github.com/diamondburned/cchat-gtk/internal/ui/messages/input" "github.com/diamondburned/cchat-gtk/internal/ui/messages/sadface" "github.com/diamondburned/cchat-gtk/internal/ui/service/menu" "github.com/gotk3/gotk3/gtk" "github.com/pkg/errors" ) const ( cozyMessage int = iota compactMessage ) var msgIndex = cozyMessage func init() { config.AppearanceAdd("Message Display", config.Combo( &msgIndex, // 0 or 1 []string{"Cozy", "Compact"}, nil, )) } type View struct { *sadface.FaceView Box *gtk.Box InputView *input.InputView Container container.Container contType int // msgIndex // Inherit some useful methods. state } func NewView() *View { view := &View{} view.InputView = input.NewView(view) view.Box, _ = gtk.BoxNew(gtk.ORIENTATION_VERTICAL, 0) view.Box.PackEnd(view.InputView, false, false, 0) view.Box.Show() // Create the message container, which will use PackEnd to add the widget on // TOP of the input view. view.createMessageContainer() // placeholder logo logo, _ := gtk.ImageNewFromPixbuf(icons.Logo256()) logo.Show() view.FaceView = sadface.New(view.Box, logo) return view } func (v *View) createMessageContainer() { // Remove the old message container. if v.Container != nil { v.Box.Remove(v.Container) } // Update the container type. switch v.contType = msgIndex; msgIndex { case cozyMessage: v.Container = cozy.NewContainer(v) case compactMessage: v.Container = compact.NewContainer(v) } // Add the new message container. v.Box.PackEnd(v.Container, true, true, 0) } func (v *View) Reset() { v.state.Reset() // Reset the state variables. v.FaceView.Reset() // Switch back to the main screen. v.InputView.Reset() // Reset the input. v.Container.Reset() // Clean all messages. // Recreate the message container if the type is different. if v.contType != msgIndex { v.createMessageContainer() } } // JoinServer is not thread-safe, but it calls backend functions asynchronously. func (v *View) JoinServer(session cchat.Session, server ServerMessage, done func()) { // Reset before setting. v.Reset() // Set the screen to loading. v.FaceView.SetLoading() // Bind the state. v.state.bind(session, server) gts.Async(func() (func(), error) { // We can use a background context here, as the user can't go anywhere // that would require cancellation anyway. This is done in ui.go. s, err := server.JoinServer(context.Background(), v.Container) if err != nil { err = errors.Wrap(err, "Failed to join server") // Even if we're erroring out, we're running the done() callback // anyway. return func() { done(); v.SetError(err) }, err } return func() { // Run the done() callback. done() // Set the screen to the main one. v.FaceView.SetMain() // Set the cancel handler. v.state.setcurrent(s) // Skipping ok check because sender can be nil. Without the empty // check, Go will panic. sender, _ := server.(cchat.ServerMessageSender) v.InputView.SetSender(session, sender) }, nil }) } func (v *View) AddPresendMessage(msg input.PresendMessage) func(error) { var presend = v.Container.AddPresendMessage(msg) return func(err error) { // Set the retry message. presend.SetSentError(err) // Only attach the menu once. Further retries do not need to be // reattached. presend.AttachMenu([]menu.Item{ menu.SimpleItem("Retry", func() { presend.SetLoading() v.retryMessage(msg, presend) }), }) } } // LatestMessageFrom returns the last message ID with that author. func (v *View) LatestMessageFrom(userID string) (msgID string, ok bool) { return v.Container.LatestMessageFrom(userID) } // retryMessage sends the message. func (v *View) retryMessage(msg input.PresendMessage, presend container.PresendGridMessage) { var sender = v.InputView.Sender if sender == nil { return } go func() { if err := sender.SendMessage(msg); err != nil { // Set the message's state to errored again, but we don't need to // rebind the menu. gts.ExecAsync(func() { presend.SetSentError(err) }) } }() } // BindMenu attaches the menu constructor into the message with the needed // states and callbacks. func (v *View) BindMenu(msg container.GridMessage) { // Add 1 for the edit menu item. var mitems []menu.Item // Do we have editing capabilities? If yes, append a button to allow it. if v.InputView.Editable() { mitems = append(mitems, menu.SimpleItem( "Edit", func() { v.InputView.StartEditing(msg.ID()) }, )) } // Do we have any custom actions? If yes, append it. if v.hasActions() { var actions = v.actioner.MessageActions(msg.ID()) var items = make([]menu.Item, len(actions)) for i, action := range actions { items[i] = v.makeActionItem(action, msg.ID()) } mitems = append(mitems, items...) } msg.AttachMenu(mitems) } // makeActionItem creates a new menu callback that's called on menu item // activation. func (v *View) makeActionItem(action, msgID string) menu.Item { return menu.SimpleItem(action, func() { go func() { // Run, get the error, and try to log it. The logger will ignore nil // errors. err := v.state.actioner.DoMessageAction(action, msgID) log.Error(errors.Wrap(err, "Failed to do action "+action)) }() }) } // ServerMessage combines Server and ServerMessage from cchat. type ServerMessage interface { cchat.Server cchat.ServerMessage } type state struct { session cchat.Session server cchat.Server actioner cchat.ServerMessageActioner current func() // stop callback author string } func (s *state) Reset() { // If we still have the last server to leave, then leave it. if s.current != nil { s.current() } // Lazy way to reset the state. *s = state{} } func (s *state) hasActions() bool { return s.actioner != nil } // SessionID returns the session ID, or an empty string if there's no session. func (s *state) SessionID() string { if s.session != nil { return s.session.ID() } return "" } func (s *state) bind(session cchat.Session, server ServerMessage) { s.session = session s.server = server s.actioner, _ = server.(cchat.ServerMessageActioner) } func (s *state) setcurrent(fn func()) { s.current = fn }