package rich import ( "context" "html" "image" "runtime" "sync" "github.com/diamondburned/cchat" "github.com/diamondburned/cchat-gtk/internal/gts" "github.com/diamondburned/cchat-gtk/internal/log" "github.com/diamondburned/cchat-gtk/internal/ui/primitives" "github.com/diamondburned/cchat-gtk/internal/ui/rich/parser/markup" "github.com/diamondburned/cchat/text" "github.com/pkg/errors" ) // Small is a renderer that makes the plain text small. func Small(content text.Rich) markup.RenderOutput { v := `` + html.EscapeString(content.Content) + "" return markup.RenderOutput{ Markup: v, Input: content.Content, } } // MakeRed is a renderer that makes the plain text red. func MakeRed(content text.Rich) markup.RenderOutput { v := `` + html.EscapeString(content.Content) + `` return markup.RenderOutput{ Markup: v, Input: content.Content, } } // LabelStateStorer is an interface for LabelState. type LabelStateStorer interface { Label() text.Rich Image() LabelImage OnUpdate(func()) (remove func()) } var _ LabelStateStorer = (*LabelState)(nil) // NameContainer contains a reusable LabelState for cchat.Namer. type NameContainer struct { LabelState state *containerState // for alignment } type containerState struct { // stop is the stored callback. stop func() // current is the context stopper being used. current context.CancelFunc } // Stop stops the name container. Calling Stop twice when no new namers are set // will do nothing. func (namec *NameContainer) Stop() { if namec.state != nil { namec.state.Stop() namec.LabelState.setLabel(text.Plain("")) } else { namec.state = &containerState{ current: func() {}, stop: func() {}, } runtime.SetFinalizer(namec.state, (*containerState).Stop) } } func (state *containerState) Stop() { state.current() state.stop() } // QueueNamer tries using the namer in the background and queue the setter onto // the next GLib loop iteration. func (namec *NameContainer) QueueNamer(ctx context.Context, namer cchat.Namer) { namec.Stop() ctx, cancel := context.WithCancel(ctx) namec.state.current = cancel go func() { stop, err := namer.Name(ctx, namec) if err != nil { log.Error(errors.Wrap(err, "failed to activate namer")) } gts.ExecAsync(func() { namec.state.current() namec.state.stop = stop }) }() } // BindNamer binds a destructor signal to the name container to cancel a // context. func (namec *NameContainer) BindNamer(w primitives.Connector, sig string, namer cchat.Namer) { namec.QueueNamer(context.Background(), namer) // TODO: I have a hunch that everything below this will leak to hell. Just a // hunch. // namec.Stop() // ctx, cancel := context.WithCancel(context.Background()) // namec.state.current = cancel // // TODO: this might leak, because namec.Stop references the fns list which // // might reference w indirectly. // handle := w.Connect(sig, namec.Stop) // go func() { // stop, err := namer.Name(ctx, namec) // if err != nil { // log.Error(errors.Wrap(err, "failed to activate namer")) // } // gts.ExecAsync(func() { // namec.state.current() // if stop != nil { // namec.state.stop = func() { // w.HandlerDisconnect(handle) // stop() // } // } else { // namec.state.stop = func() { // w.HandlerDisconnect(handle) // } // } // }) // }() } // LabelState provides a container for labels that allow other containers to // extend upon. A zero-value instance is a valid instance. type LabelState struct { // don't copy LabelState. _ [0]sync.Mutex label text.Rich fns map[int]func() serial int } var _ cchat.LabelContainer = (*LabelState)(nil) // NewLabelState creates a new label state. func NewLabelState(l text.Rich) *LabelState { return &LabelState{label: l} } // String returns the inside label in plain text. func (state *LabelState) String() string { return state.label.Content } // Label returns the inside label. func (state *LabelState) Label() text.Rich { return state.label } // OnUpdate subscribes the given callback. The returned callback removes the // given callback from the registry. func (state *LabelState) OnUpdate(fn func()) (remove func()) { if state.fns == nil { state.fns = make(map[int]func(), 1) } id := state.serial state.fns[id] = fn state.serial++ if !state.label.IsEmpty() { fn() } return func() { delete(state.fns, id) } } // SetLabel is called by cchat to update the state. The internal subscribed // callbacks will be called in the main thread. func (state *LabelState) SetLabel(label text.Rich) { gts.ExecAsync(func() { state.setLabel(label) }) } func (state *LabelState) setLabel(label text.Rich) { state.label = label for _, fn := range state.fns { fn() } } // LabelImage is the first image from a label. If type LabelImage struct { URL string Text string Size image.Point Avatar bool } // HasImage returns true if the label has an image. func (labelImage LabelImage) HasImage() bool { return labelImage.URL != "" } // Image returns the image, if any. Otherwise, an empty string is returned. func (state *LabelState) Image() LabelImage { for _, segment := range state.label.Segments { if imager := segment.AsImager(); imager != nil { return LabelImage{ URL: imager.Image(), Text: imager.ImageText(), Size: image.Pt(imager.ImageSize()), } } if avatarer := segment.AsAvatarer(); avatarer != nil { size := avatarer.AvatarSize() return LabelImage{ URL: avatarer.Avatar(), Text: avatarer.AvatarText(), Size: image.Pt(size, size), Avatar: true, } } } return LabelImage{} }