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cchat-gtk/internal/ui/ui.go

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package ui
import (
"github.com/diamondburned/cchat"
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"github.com/diamondburned/cchat-gtk/icons"
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"github.com/diamondburned/cchat-gtk/internal/gts"
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"github.com/diamondburned/cchat-gtk/internal/log"
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"github.com/diamondburned/cchat-gtk/internal/ui/config/preferences"
"github.com/diamondburned/cchat-gtk/internal/ui/messages"
"github.com/diamondburned/cchat-gtk/internal/ui/primitives"
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"github.com/diamondburned/cchat-gtk/internal/ui/service"
"github.com/diamondburned/cchat-gtk/internal/ui/service/auth"
"github.com/diamondburned/cchat-gtk/internal/ui/service/session"
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"github.com/diamondburned/cchat-gtk/internal/ui/service/session/server"
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"github.com/diamondburned/handy"
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"github.com/gotk3/gotk3/gdk"
"github.com/gotk3/gotk3/glib"
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"github.com/pkg/errors"
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)
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func init() {
// Load the local CSS.
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gts.LoadCSS("main", `
/* Make CSS more consistent across themes */
headerbar { padding-left: 0 }
/* .appmenu { margin: 0 20px } */
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popover > *:not(stack):not(button) { margin: 6px }
/* Hack to fix the input bar being high in Adwaita */
.input-field * { min-height: 0 }
/* Hide all scroll undershoots */
undershoot { background-size: 0 }
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`)
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}
// constraints for the left panel
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const leftCurrentWidth = 300
func clamp(n, min, max int) int {
switch {
case n > max:
return max
case n < min:
return min
default:
return n
}
}
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type App struct {
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handy.Leaflet
HeaderGroup *handy.HeaderGroup
Services *service.View
MessageView *messages.View
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// used to keep track of what row to disconnect before switching
lastSelector func(bool)
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}
var (
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_ gts.MainApplication = (*App)(nil)
_ service.Controller = (*App)(nil)
_ messages.Controller = (*App)(nil)
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)
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func NewApplication() *App {
app := &App{}
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app.Services = service.NewView(app)
app.Services.SetSizeRequest(leftCurrentWidth, -1)
app.Services.SetHExpand(false)
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app.Services.Show()
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app.MessageView = messages.NewView(app)
app.MessageView.SetHExpand(true)
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app.MessageView.Show()
app.HeaderGroup = handy.HeaderGroupNew()
app.HeaderGroup.AddHeaderBar(&app.Services.Header.HeaderBar)
app.HeaderGroup.AddHeaderBar(&app.MessageView.Header.HeaderBar)
app.Leaflet = *handy.LeafletNew()
app.Leaflet.SetTransitionType(handy.LeafletTransitionTypeUnder)
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app.Leaflet.Add(app.Services)
app.Leaflet.Add(app.MessageView)
app.Leaflet.Show()
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// Bind the preferences action for our GAction button in the header popover.
// The action name for this is "app.preferences".
gts.AddAppAction("preferences", preferences.SpawnPreferenceDialog)
primitives.LeafletOnFold(&app.Leaflet, app.MessageView.SetFolded)
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return app
}
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// Services methods.
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func (app *App) AddService(svc cchat.Service) {
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app.Services.AddService(svc)
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}
// OnSessionRemove resets things before the session is removed.
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func (app *App) OnSessionRemove(s *service.Service, r *session.Row) {
// Reset the message view if it's what we're showing.
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if app.MessageView.SessionID() == r.ID() {
app.MessageView.Reset()
}
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}
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func (app *App) OnSessionDisconnect(s *service.Service, r *session.Row) {
// We're basically doing the same thing as removing a session. Check
// OnSessionRemove above.
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app.OnSessionRemove(s, r)
}
func (app *App) SessionSelected(svc *service.Service, ses *session.Row) {
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// Is there an old row that we should deactivate?
if app.lastSelector != nil {
app.lastSelector(false)
app.lastSelector = nil
}
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// TODO
// reset view when setservers top level called
// TODO: restore last message box
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app.MessageView.Reset()
}
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func (app *App) MessengerSelected(ses *session.Row, srv *server.ServerRow) {
// Change to the message view.
app.Leaflet.SetVisibleChild(app.MessageView)
// Assert that the new server is not the same one.
if app.MessageView.ServerID() == srv.Server.ID() {
return
}
// Is there an old row that we should deactivate?
if app.lastSelector != nil {
app.lastSelector(false)
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}
// Set the new row.
app.lastSelector = srv.SetSelected
app.lastSelector(true)
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app.MessageView.JoinServer(ses.Session, srv.Server, srv)
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}
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// MessageView methods.
func (app *App) GoBack() {
app.Leaflet.Navigate(handy.NavigationDirectionBack)
}
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func (app *App) OnMessageBusy() {
// Disable the server list because we don't want the user to switch around
// while we're loading.
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gts.App.Window.SetSensitive(false)
}
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func (app *App) OnMessageDone() {
// Re-enable the server list.
gts.App.Window.SetSensitive(true)
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}
func (app *App) AuthenticateSession(list *service.List, ssvc *service.Service) {
var svc = ssvc.Service()
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auth.NewDialog(svc.Name(), svc.Authenticate(), func(ses cchat.Session) {
ssvc.AddSession(ses)
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})
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}
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// Close is called when the application finishes gracefully.
func (app *App) Close() {
// Disconnect everything. This blocks the main thread, so by the time we're
// done, the application would exit immediately. There's no need to update
// the GUI.
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for _, s := range app.Services.Services.Services {
var service = s.Service().Name()
for _, session := range s.BodyList.Sessions() {
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if session.Session == nil {
continue
}
log.Printlnf("Disconnecting %s session %s", service, session.ID())
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if err := session.Session.Disconnect(); err != nil {
log.Error(errors.Wrap(err, "Failed to disconnect "+session.ID()))
}
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}
}
}
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func (app *App) Icon() *gdk.Pixbuf {
return icons.Logo256(0)
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}
func (app *App) Menu() *glib.MenuModel {
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return app.Services.Header.MenuModel
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}