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cchat-gtk/internal/ui/primitives/actions/menubutton.go

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2020-07-16 05:41:21 +00:00
package actions
import (
"github.com/gotk3/gotk3/glib"
"github.com/gotk3/gotk3/gtk"
)
type MenuButton struct {
*gtk.MenuButton
lastsig glib.SignalHandle
lastmod *glib.MenuModel
}
func NewMenuButton() *MenuButton {
b, _ := gtk.MenuButtonNew()
b.SetSensitive(false)
return &MenuButton{
MenuButton: b,
}
}
// Bind binds the given menu. The menu's prefix MUST be a constant for this
// instance of the MenuButton.
func (m *MenuButton) Bind(menu *Menu) {
prefix, model := menu.MenuModel()
// Insert the action group into the menu. This will only override the old
// action group, as the prefix is a constant for this instance.
m.MenuButton.InsertActionGroup(prefix, menu)
// Only after we have inserted the action group can we set the model that
// menu has. This tells Gtk to look for the menu actions inside the inserted
// group.
m.MenuButton.SetMenuModel(model)
// Unbind the last handler if we have one.
if m.lastmod != nil {
m.lastmod.HandlerDisconnect(m.lastsig)
}
// Set the current model as the last one for future calls.
if m.lastmod = model; m.lastmod != nil {
// If we have a model, then only activate the button when we have any
// menu items.
m.SetSensitive(model.GetNItems() > 0)
// Subscribe the button to menu update events.
m.lastsig, _ = model.Connect("items-changed", func() {
m.SetSensitive(model.GetNItems() > 0)
})
} else {
// Else, don't allow the button to be clicked at all.
m.SetSensitive(false)
}
}