cchat-gtk/internal/gts/gts.go

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package gts
import (
"os"
"time"
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"github.com/diamondburned/cchat-gtk/internal/log"
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"github.com/gotk3/gotk3/gdk"
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"github.com/gotk3/gotk3/glib"
"github.com/gotk3/gotk3/gtk"
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"github.com/pkg/errors"
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)
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const AppID = "com.github.diamondburned.cchat-gtk"
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var Args = append([]string{}, os.Args...)
var App struct {
*gtk.Application
Window *gtk.ApplicationWindow
Header *gtk.HeaderBar
}
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// NewModalDialog returns a new modal dialog that's transient for the main
// window.
func NewModalDialog() (*gtk.Dialog, error) {
d, err := gtk.DialogNew()
if err != nil {
return nil, err
}
d.SetModal(true)
d.SetTransientFor(App.Window)
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return d, nil
}
func NewEmptyModalDialog() (*gtk.Dialog, error) {
d, err := NewModalDialog()
if err != nil {
return nil, err
}
b, err := d.GetContentArea()
if err != nil {
return nil, errors.Wrap(err, "Failed to get content area")
}
d.Remove(b)
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return d, nil
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}
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func AddAppAction(name string, call func()) {
action := glib.SimpleActionNew(name, nil)
action.Connect("activate", call)
App.AddAction(action)
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}
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func AddWindowAction(name string, call func()) {
action := glib.SimpleActionNew(name, nil)
action.Connect("activate", call)
App.Window.AddAction(action)
}
func init() {
gtk.Init(&Args)
App.Application, _ = gtk.ApplicationNew(AppID, 0)
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}
type WindowHeaderer interface {
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Window() gtk.IWidget
Header() gtk.IWidget
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Close()
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}
func Main(wfn func() WindowHeaderer) {
App.Application.Connect("activate", func() {
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// Load all CSS onto the default screen.
loadProviders(getDefaultScreen())
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App.Header, _ = gtk.HeaderBarNew()
App.Header.SetShowCloseButton(true)
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App.Header.Show()
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b, _ := gtk.BoxNew(gtk.ORIENTATION_HORIZONTAL, 0)
App.Header.SetCustomTitle(b)
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App.Window, _ = gtk.ApplicationWindowNew(App.Application)
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App.Window.SetDefaultSize(1000, 500)
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App.Window.SetTitlebar(App.Header)
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App.Window.Show()
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// Execute the function later, because we need it to run after
// initialization.
w := wfn()
App.Window.Add(w.Window())
App.Header.Add(w.Header())
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// Connect extra actions.
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AddAppAction("quit", App.Window.Destroy)
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// Connect the destructor.
App.Window.Connect("destroy", func() {
// Hide the application window.
App.Window.Hide()
// Let the main loop run once by queueing the stop loop afterwards.
// This is to allow the main loop to properly hide the Gtk window
// before trying to disconnect.
ExecAsync(func() {
// Stop the application loop.
App.Application.Quit()
// Finalize the application by running the closer.
w.Close()
})
})
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})
// Use a special function to run the application. Exit with the appropriate
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// exit code if necessary.
if code := App.Run(Args); code > 0 {
os.Exit(code)
}
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}
// Async runs fn asynchronously, then runs the function it returns in the Gtk
// main thread.
func Async(fn func() (func(), error)) {
go func() {
f, err := fn()
if err != nil {
log.Error(err)
}
// Attempt to run the callback if it's there.
if f != nil {
ExecAsync(f)
}
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}()
}
// ExecAsync executes function asynchronously in the Gtk main thread.
func ExecAsync(fn func()) {
glib.IdleAdd(fn)
}
// ExecSync executes the function asynchronously, but returns a channel that
// indicates when the job is done.
func ExecSync(fn func()) <-chan struct{} {
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var ch = make(chan struct{})
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glib.IdleAdd(func() {
fn()
close(ch)
})
return ch
}
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// AfterFunc mimics time.AfterFunc's API but runs the callback inside the Gtk
// main loop.
func AfterFunc(d time.Duration, f func()) (stop func()) {
h, err := glib.TimeoutAdd(
uint(d.Milliseconds()),
func() bool { f(); return true },
)
if err != nil {
panic(err)
}
return func() { glib.SourceRemove(h) }
}
func EventIsRightClick(ev *gdk.Event) bool {
keyev := gdk.EventButtonNewFromEvent(ev)
return keyev.Type() == gdk.EVENT_BUTTON_PRESS && keyev.Button() == gdk.BUTTON_SECONDARY
}