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cchat-discord/message.go

219 lines
4.6 KiB
Go

package discord
import (
"net/url"
"strconv"
"time"
"github.com/diamondburned/arikawa/discord"
"github.com/diamondburned/arikawa/gateway"
"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-discord/segments"
"github.com/diamondburned/cchat/text"
)
type messageHeader struct {
id discord.Snowflake
time discord.Timestamp
channelID discord.Snowflake
guildID discord.Snowflake
nonce string
}
var _ cchat.MessageHeader = (*messageHeader)(nil)
func newHeader(msg discord.Message) messageHeader {
var h = messageHeader{
id: msg.ID,
time: msg.Timestamp,
channelID: msg.ChannelID,
guildID: msg.GuildID,
nonce: msg.Nonce,
}
if msg.EditedTimestamp.Valid() {
h.time = msg.EditedTimestamp
}
return h
}
func NewHeaderDelete(d *gateway.MessageDeleteEvent) messageHeader {
return messageHeader{
id: d.ID,
time: discord.Timestamp(time.Now()),
channelID: d.ChannelID,
guildID: d.GuildID,
}
}
func (m messageHeader) ID() string {
return m.id.String()
}
func (m messageHeader) Time() time.Time {
return m.time.Time()
}
// AvatarURL wraps the URL with URL queries for the avatar.
func AvatarURL(URL string) string {
return URLSized(URL, 64)
}
// URLSized wraps the URL with the size query.
func URLSized(URL string, size int) string {
u, err := url.Parse(URL)
if err != nil {
return URL
}
q := u.Query()
q.Set("size", strconv.Itoa(size))
u.RawQuery = q.Encode()
return u.String()
}
type Author struct {
id discord.Snowflake
name text.Rich
avatar string
}
func NewUser(u discord.User) Author {
return Author{
id: u.ID,
name: text.Rich{Content: u.Username},
avatar: AvatarURL(u.AvatarURL()),
}
}
func NewGuildMember(m discord.Member, g discord.Guild) Author {
return Author{
id: m.User.ID,
name: RenderMemberName(m, g),
avatar: AvatarURL(m.User.AvatarURL()),
}
}
func RenderMemberName(m discord.Member, g discord.Guild) text.Rich {
var name = text.Rich{
Content: m.User.Username,
}
// Update the nickname.
if m.Nick != "" {
name.Content = m.Nick
}
// Update the color.
if c := discord.MemberColor(g, m); c > 0 {
name.Segments = []text.Segment{
segments.NewColored(len(name.Content), c.Uint32()),
}
}
return name
}
func (a Author) ID() string {
return a.id.String()
}
func (a Author) Name() text.Rich {
return a.name
}
func (a Author) Avatar() string {
return a.avatar
}
type Message struct {
messageHeader
author Author
content text.Rich
// TODO
mentioned bool
}
func NewMessageUpdateContent(msg discord.Message) Message {
return Message{
messageHeader: newHeader(msg),
content: text.Rich{Content: msg.Content},
}
}
func NewMessageUpdateAuthor(msg discord.Message, member discord.Member, g discord.Guild) Message {
return Message{
messageHeader: newHeader(msg),
author: NewGuildMember(member, g),
}
}
// NewMessageCreate uses the session to create a message. It does not do
// API calls. Member is optional.
func NewMessageCreate(c *gateway.MessageCreateEvent, s *Session) Message {
// This should not error.
g, err := s.Store.Guild(c.GuildID)
if err != nil {
return NewMessage(c.Message, s, NewUser(c.Author))
}
if c.Member == nil {
c.Member, _ = s.Store.Member(c.GuildID, c.Author.ID)
}
if c.Member == nil {
s.Members.RequestMember(c.GuildID, c.Author.ID)
return NewMessage(c.Message, s, NewUser(c.Author))
}
return NewMessage(c.Message, s, NewGuildMember(*c.Member, *g))
}
// NewBacklogMessage uses the session to create a message fetched from the
// backlog. It takes in an existing guild and tries to fetch a new member, if
// it's nil.
func NewBacklogMessage(m discord.Message, s *Session, g discord.Guild) Message {
// If the message doesn't have a guild, then we don't need all the
// complicated member fetching process.
if !m.GuildID.Valid() {
return NewMessage(m, s, NewUser(m.Author))
}
mem, err := s.Store.Member(m.GuildID, m.Author.ID)
if err != nil {
s.Members.RequestMember(m.GuildID, m.Author.ID)
return NewMessage(m, s, NewUser(m.Author))
}
return NewMessage(m, s, NewGuildMember(*mem, g))
}
func NewDirectMessage(m discord.Message, s *Session) Message {
return NewMessage(m, s, NewUser(m.Author))
}
func NewMessage(m discord.Message, s *Session, author Author) Message {
return Message{
messageHeader: newHeader(m),
author: author,
content: segments.ParseMessage(&m, s.Store),
}
}
func (m Message) Author() cchat.MessageAuthor {
return m.author
}
func (m Message) Content() text.Rich {
return m.content
}
func (m Message) Nonce() string {
return m.nonce
}
func (m Message) Mentioned() bool {
return m.mentioned
}