mirror of
https://github.com/diamondburned/cchat-discord.git
synced 2024-11-01 12:24:15 +00:00
152 lines
3.6 KiB
Go
152 lines
3.6 KiB
Go
package hub
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import (
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"sync"
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"time"
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"github.com/diamondburned/arikawa/v2/discord"
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"github.com/diamondburned/cchat"
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"github.com/diamondburned/cchat-discord/internal/discord/state"
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"github.com/diamondburned/cchat/text"
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"github.com/diamondburned/cchat/utils/empty"
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"github.com/pkg/errors"
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)
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// automatically add all channels with active messages within the past 5 days.
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const autoAddActive = 5 * 24 * time.Hour
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// activeList contains a list of channel IDs that should be put into its own
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// channels.
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type activeList struct {
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mut sync.Mutex
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active map[discord.ChannelID]struct{}
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}
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func makeActiveList(s *state.Instance) (*activeList, error) {
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channels, err := s.PrivateChannels()
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if err != nil {
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return nil, errors.Wrap(err, "failed to get private channels")
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}
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ids := make(map[discord.ChannelID]struct{}, len(channels))
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now := time.Now()
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for _, channel := range channels {
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switch channel.Type {
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case discord.DirectMessage, discord.GroupDM:
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// valid
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default:
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continue
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}
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if channelIsActive(s, channel, now) {
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ids[channel.ID] = struct{}{}
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}
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}
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return &activeList{active: ids}, nil
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}
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func channelIsActive(s *state.Instance, ch discord.Channel, now time.Time) bool {
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// Never show a muted channel, unless requested.
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muted := s.MutedState.Channel(ch.ID)
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if muted {
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return false
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}
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read := s.ReadState.FindLast(ch.ID)
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// recently created channel
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if ch.ID.Time().Add(autoAddActive).After(now) {
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return true
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}
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var lastMsg discord.MessageID
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if read != nil && read.LastMessageID.IsValid() {
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lastMsg = read.LastMessageID
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}
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if ch.LastMessageID > lastMsg {
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// We have a valid message ID in the read state and it is smaller than
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// the last message in the channel, so this channel is not read.
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if lastMsg.IsValid() {
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return true
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}
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lastMsg = ch.LastMessageID
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}
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// last message is recent
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if lastMsg.IsValid() && lastMsg.Time().Add(autoAddActive).After(now) {
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return true
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}
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return false
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}
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func (acList *activeList) list() []discord.ChannelID {
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acList.mut.Lock()
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defer acList.mut.Unlock()
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var channelIDs = make([]discord.ChannelID, 0, len(acList.active))
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for channelID := range acList.active {
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channelIDs = append(channelIDs, channelID)
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}
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return channelIDs
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}
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func (acList *activeList) isActive(channelID discord.ChannelID) bool {
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acList.mut.Lock()
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defer acList.mut.Unlock()
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_, ok := acList.active[channelID]
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return ok
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}
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func (acList *activeList) add(chID discord.ChannelID) (changed bool) {
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acList.mut.Lock()
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defer acList.mut.Unlock()
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if _, ok := acList.active[chID]; ok {
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return false
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}
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acList.active[chID] = struct{}{}
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return true
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}
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// Server is the server (channel) that contains all incoming DM messages that
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// are not being listened.
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type Server struct {
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empty.Server
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acList *activeList
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msgs *Messages
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}
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func New(s *state.Instance, adder ChannelAdder) (*Server, error) {
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acList, err := makeActiveList(s)
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if err != nil {
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return nil, errors.Wrap(err, "failed to make active guild list")
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}
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return &Server{
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acList: acList,
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msgs: NewMessages(s, acList, adder),
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}, nil
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}
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func (hub *Server) ID() cchat.ID { return "!!!hub-server!!!" }
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func (hub *Server) Name() text.Rich { return text.Plain("Incoming Messages") }
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// ActiveChannelIDs returns the list of active channel IDs, that is, the channel
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// IDs that should be displayed separately.
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func (hub *Server) ActiveChannelIDs() []discord.ChannelID {
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return hub.acList.list()
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}
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// Close unbinds the message handlers from the hub, invalidating it forever.
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func (hub *Server) Close() { hub.msgs.cancel() }
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func (hub *Server) AsMessenger() cchat.Messenger { return hub.msgs }
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