mirror of
https://github.com/diamondburned/cchat-discord.git
synced 2024-12-27 14:27:43 +00:00
114 lines
2.1 KiB
Go
114 lines
2.1 KiB
Go
package mention
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import (
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"github.com/diamondburned/arikawa/v2/discord"
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"github.com/diamondburned/cchat-discord/internal/segments/renderer"
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"github.com/diamondburned/cchat/text"
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"github.com/diamondburned/cchat/utils/empty"
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"github.com/diamondburned/ningen/v2/md"
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"github.com/yuin/goldmark/ast"
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)
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func init() {
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renderer.Register(md.KindMention, mention)
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}
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func mention(r *renderer.Text, node ast.Node, enter bool) ast.WalkStatus {
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n := node.(*md.Mention)
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if enter {
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var seg = Segment{}
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switch {
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case n.Channel != nil:
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seg.Start, seg.End = r.WriteString("#" + n.Channel.Name)
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seg.Channel = NewChannel(*n.Channel)
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case n.GuildUser != nil:
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seg.Start, seg.End = r.WriteString("@" + n.GuildUser.Username)
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seg.User = NewUser(n.GuildUser.User)
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seg.User.store = r.Store
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seg.User.WithGuildID(r.Message.GuildID)
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if n.GuildUser.Member != nil {
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seg.User.WithMember(*n.GuildUser.Member)
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}
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seg.User.Prefetch()
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case n.GuildRole != nil:
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seg.Start, seg.End = r.WriteString("@" + n.GuildRole.Name)
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seg.Role = NewRole(*n.GuildRole)
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default:
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// Unexpected error; skip.
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return ast.WalkSkipChildren
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}
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r.Append(seg)
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}
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return ast.WalkContinue
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}
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type Segment struct {
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empty.TextSegment
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Start, End int
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// enums?
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Channel *Channel
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User *User
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Role *Role
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}
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func (s Segment) Bounds() (start, end int) {
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return s.Start, s.End
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}
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func (s Segment) AsColorer() text.Colorer {
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switch {
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case s.User != nil && s.User.HasColor():
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return s.User
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case s.Role != nil:
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return s.Role
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}
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return nil
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}
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func (s Segment) AsAvatarer() text.Avatarer {
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switch {
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case s.User != nil:
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return s.User
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}
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return nil
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}
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func (s Segment) AsMentioner() text.Mentioner {
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switch {
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case s.Channel != nil:
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return s.Channel
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case s.User != nil:
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return s.User
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}
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return nil
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}
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func MemberColor(guild discord.Guild, member discord.Member) (c uint32, ok bool) {
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var pos int
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for _, r := range guild.Roles {
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for _, mr := range member.RoleIDs {
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if mr != r.ID {
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continue
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}
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if r.Color > 0 && r.Position > pos {
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c = r.Color.Uint32()
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ok = true
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pos = r.Position
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}
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}
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}
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return
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}
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