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cchat-discord/guild.go

190 lines
4 KiB
Go

package discord
import (
"context"
"sort"
"strconv"
"strings"
"github.com/diamondburned/arikawa/discord"
"github.com/diamondburned/arikawa/gateway"
"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-discord/segments"
"github.com/diamondburned/cchat/text"
"github.com/pkg/errors"
)
type GuildFolder struct {
gateway.GuildFolder
session *Session
}
var (
_ cchat.Server = (*Guild)(nil)
_ cchat.ServerList = (*Guild)(nil)
)
func NewGuildFolder(s *Session, gf gateway.GuildFolder) *GuildFolder {
// Name should never be empty.
if gf.Name == "" {
var names = make([]string, 0, len(gf.GuildIDs))
for _, id := range gf.GuildIDs {
if g, _ := s.Store.Guild(id); g != nil {
names = append(names, g.Name)
}
}
gf.Name = strings.Join(names, ", ")
}
return &GuildFolder{
GuildFolder: gf,
session: s,
}
}
func (gf *GuildFolder) ID() cchat.ID {
return strconv.FormatInt(int64(gf.GuildFolder.ID), 10)
}
func (gf *GuildFolder) Name() text.Rich {
var name = text.Rich{
// 1en space for style.
Content: gf.GuildFolder.Name,
}
if gf.GuildFolder.Color > 0 {
name.Segments = []text.Segment{
// The length of this black box is actually 3. Mind == blown.
segments.NewColored(len(name.Content), gf.GuildFolder.Color.Uint32()),
}
}
return name
}
func (gf *GuildFolder) Servers(container cchat.ServersContainer) error {
var servers = make([]cchat.Server, len(gf.GuildIDs))
for i, id := range gf.GuildIDs {
g, err := gf.session.Guild(id)
if err != nil {
continue
}
servers[i] = NewGuild(gf.session, g)
}
container.SetServers(servers)
return nil
}
type Guild struct {
id discord.GuildID
session *Session
}
var (
_ cchat.Icon = (*Guild)(nil)
_ cchat.Server = (*Guild)(nil)
_ cchat.ServerList = (*Guild)(nil)
)
func NewGuild(s *Session, g *discord.Guild) *Guild {
return &Guild{
id: g.ID,
session: s,
}
}
func NewGuildFromID(s *Session, gID discord.GuildID) (*Guild, error) {
g, err := s.Guild(gID)
if err != nil {
return nil, err
}
return NewGuild(s, g), nil
}
func (g *Guild) self(ctx context.Context) (*discord.Guild, error) {
return g.session.WithContext(ctx).Guild(g.id)
}
func (g *Guild) selfState() (*discord.Guild, error) {
return g.session.Store.Guild(g.id)
}
func (g *Guild) ID() cchat.ID {
return g.id.String()
}
func (g *Guild) Name() text.Rich {
s, err := g.selfState()
if err != nil {
// This shouldn't happen.
return text.Rich{Content: g.id.String()}
}
return text.Rich{Content: s.Name}
}
func (g *Guild) Icon(ctx context.Context, iconer cchat.IconContainer) (func(), error) {
s, err := g.self(ctx)
if err != nil {
// This shouldn't happen.
return nil, errors.Wrap(err, "Failed to get guild")
}
// Used for comparison.
var hash = s.Icon
if hash != "" {
iconer.SetIcon(AvatarURL(s.IconURL()))
}
return g.session.AddHandler(func(g *gateway.GuildUpdateEvent) {
if g.Icon != hash {
hash = g.Icon
iconer.SetIcon(AvatarURL(s.IconURL()))
}
}), nil
}
func (g *Guild) Servers(container cchat.ServersContainer) error {
c, err := g.session.Channels(g.id)
if err != nil {
return errors.Wrap(err, "Failed to get channels")
}
// Only get top-level channels (those with category ID being null).
var toplevels = filterAccessible(g.session, filterCategory(c, 0))
// Sort so that positions are correct.
sort.SliceStable(toplevels, func(i, j int) bool {
return toplevels[i].Position < toplevels[j].Position
})
// Sort so that channels are before categories.
sort.SliceStable(toplevels, func(i, _ int) bool {
return toplevels[i].Type != discord.GuildCategory
})
var chs = make([]cchat.Server, 0, len(toplevels))
for _, ch := range toplevels {
switch ch.Type {
case discord.GuildCategory:
chs = append(chs, NewCategory(g.session, ch))
case discord.GuildText:
c, err := NewChannel(g.session, ch)
if err != nil {
return errors.Wrapf(err, "Failed to make channel %q: %v", ch.Name, err)
}
chs = append(chs, c)
}
}
container.SetServers(chs)
return nil
}