mirror of
https://github.com/diamondburned/cchat-discord.git
synced 2024-12-24 13:16:54 +00:00
156 lines
3.8 KiB
Go
156 lines
3.8 KiB
Go
package session
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import (
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"context"
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"time"
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"github.com/diamondburned/arikawa/v2/gateway"
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"github.com/diamondburned/arikawa/v2/session"
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"github.com/diamondburned/cchat"
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"github.com/diamondburned/cchat-discord/internal/discord/session/guild"
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"github.com/diamondburned/cchat-discord/internal/discord/session/guild/folder"
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"github.com/diamondburned/cchat-discord/internal/discord/session/private"
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"github.com/diamondburned/cchat-discord/internal/discord/state"
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"github.com/diamondburned/cchat-discord/internal/funcutil"
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"github.com/diamondburned/cchat/utils/empty"
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"github.com/diamondburned/ningen/v2"
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"github.com/pkg/errors"
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)
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var ErrMFA = session.ErrMFA
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type Session struct {
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empty.Session
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private cchat.Server
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state *state.Instance
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}
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func NewFromInstance(i *state.Instance) (cchat.Session, error) {
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priv, err := private.New(i)
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if err != nil {
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return nil, errors.Wrap(err, "failed to make main private server")
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}
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return &Session{
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private: priv,
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state: i,
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}, nil
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}
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func (s *Session) ID() cchat.ID {
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return s.state.UserID.String()
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}
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func (s *Session) Name(ctx context.Context, l cchat.LabelContainer) (func(), error) {
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return s.state.Labels.AddPresenceLabel(s.state.UserID, l), nil
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}
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func (s *Session) Columnate() bool { return false }
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func (s *Session) Disconnect() error {
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return s.state.CloseGracefully()
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}
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func (s *Session) AsSessionSaver() cchat.SessionSaver { return s.state }
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func (s *Session) Servers(container cchat.ServersContainer) (func(), error) {
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if err := s.servers(container); err != nil {
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return nil, err
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}
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retryFn := func() {
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// We should set up a back-off here.
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for s.servers(container) != nil {
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time.Sleep(5 * time.Second)
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}
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}
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stop := funcutil.JoinCancels(
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// Reset the entire container when the session is closed.
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s.state.AddHandler(func(*session.Closed) {
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container.SetServers(nil)
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}),
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// Set the entire container again once reconnected.
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s.state.AddHandler(func(*ningen.Connected) {
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retryFn()
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}),
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// Update the entire container when we update the guild list. Blame
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// Discord on this one.
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s.state.AddHandler(func(update *gateway.UserSettingsUpdateEvent) {
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if update.GuildFolders != nil || update.GuildPositions != nil {
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retryFn()
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}
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}),
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)
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return stop, nil
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}
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func (s *Session) servers(container cchat.ServersContainer) error {
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ready := s.state.Ready()
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// If the user has guild folders:
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if len(ready.UserSettings.GuildFolders) > 0 {
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// TODO: account for missing guilds.
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toplevels := make([]cchat.Server, 1, len(ready.UserSettings.GuildFolders)+1)
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toplevels[0] = s.private
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for _, guildFolder := range ready.UserSettings.GuildFolders {
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// TODO: correct.
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// TODO: correct how? What did I mean by this?
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switch {
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case guildFolder.ID != 0:
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fallthrough
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case len(guildFolder.GuildIDs) > 1:
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toplevels = append(toplevels, folder.New(s.state, guildFolder))
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case len(guildFolder.GuildIDs) == 1:
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g, err := guild.NewFromID(s.state, guildFolder.GuildIDs[0])
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if err != nil {
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continue
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}
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toplevels = append(toplevels, g)
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}
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}
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container.SetServers(toplevels)
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return nil
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}
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// If the user doesn't have guild folders but has sorted their guilds
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// before:
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if len(ready.UserSettings.GuildPositions) > 0 {
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guilds := make([]cchat.Server, 1, len(ready.UserSettings.GuildPositions)+1)
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guilds[0] = s.private
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for _, id := range ready.UserSettings.GuildPositions {
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g, err := guild.NewFromID(s.state, id)
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if err != nil {
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continue
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}
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guilds = append(guilds, g)
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}
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container.SetServers(guilds)
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return nil
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}
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// None of the above:
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g, err := s.state.Guilds()
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if err != nil {
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return err
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}
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servers := make([]cchat.Server, len(g)+1)
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servers[0] = s.private
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for i := range g {
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servers[i+1] = guild.New(s.state, &g[i])
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}
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container.SetServers(servers)
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return nil
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}
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