mirror of
https://github.com/diamondburned/cchat-discord.git
synced 2024-12-22 20:36:45 +00:00
242 lines
5.3 KiB
Go
242 lines
5.3 KiB
Go
package discord
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import (
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"time"
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"github.com/diamondburned/arikawa/discord"
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"github.com/diamondburned/arikawa/gateway"
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"github.com/diamondburned/cchat"
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"github.com/diamondburned/cchat-discord/segments"
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"github.com/diamondburned/cchat-discord/urlutils"
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"github.com/diamondburned/cchat/text"
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)
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type messageHeader struct {
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id discord.Snowflake
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time discord.Timestamp
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channelID discord.Snowflake
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guildID discord.Snowflake
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nonce string
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}
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var _ cchat.MessageHeader = (*messageHeader)(nil)
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func newHeader(msg discord.Message) messageHeader {
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var h = messageHeader{
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id: msg.ID,
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time: msg.Timestamp,
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channelID: msg.ChannelID,
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guildID: msg.GuildID,
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nonce: msg.Nonce,
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}
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if msg.EditedTimestamp.Valid() {
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h.time = msg.EditedTimestamp
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}
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return h
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}
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func NewHeaderDelete(d *gateway.MessageDeleteEvent) messageHeader {
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return messageHeader{
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id: d.ID,
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time: discord.Timestamp(time.Now()),
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channelID: d.ChannelID,
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guildID: d.GuildID,
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}
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}
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func (m messageHeader) ID() string {
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return m.id.String()
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}
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func (m messageHeader) Time() time.Time {
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return m.time.Time()
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}
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// AvatarURL wraps the URL with URL queries for the avatar.
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func AvatarURL(URL string) string {
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return urlutils.AvatarURL(URL)
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}
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type Author struct {
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id discord.Snowflake
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name text.Rich
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avatar string
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}
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func NewUser(u discord.User) Author {
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var name = text.Rich{Content: u.Username}
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if u.Bot {
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name.Content += " "
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name.Segments = append(name.Segments,
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segments.NewBlurpleSegment(segments.Write(&name, "[BOT]")),
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)
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}
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// Append a clickable user popup.
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name.Segments = append(name.Segments,
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segments.UserSegment(0, len(name.Content), u),
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)
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return Author{
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id: u.ID,
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name: name,
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avatar: AvatarURL(u.AvatarURL()),
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}
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}
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func NewGuildMember(m discord.Member, g discord.Guild) Author {
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return Author{
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id: m.User.ID,
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name: RenderMemberName(m, g),
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avatar: AvatarURL(m.User.AvatarURL()),
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}
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}
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func RenderMemberName(m discord.Member, g discord.Guild) text.Rich {
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var name = text.Rich{
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Content: m.User.Username,
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}
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// Update the nickname.
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if m.Nick != "" {
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name.Content = m.Nick
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}
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// Update the color.
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if c := discord.MemberColor(g, m); c > 0 {
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name.Segments = []text.Segment{
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segments.NewColored(len(name.Content), c.Uint32()),
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}
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}
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// Append the bot prefix if the user is a bot.
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if m.User.Bot {
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name.Content += " "
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name.Segments = append(name.Segments,
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segments.NewBlurpleSegment(segments.Write(&name, "[BOT]")),
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)
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}
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// Append a clickable user popup.
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name.Segments = append(name.Segments,
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segments.MemberSegment(0, len(name.Content), g, m),
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)
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return name
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}
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func (a Author) ID() string {
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return a.id.String()
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}
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func (a Author) Name() text.Rich {
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return a.name
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}
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func (a Author) Avatar() string {
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return a.avatar
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}
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type Message struct {
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messageHeader
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author Author
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content text.Rich
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// TODO
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mentioned bool
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}
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func NewMessageUpdateContent(msg discord.Message, s *Session) Message {
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// Check if content is empty.
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if msg.Content == "" {
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// Then grab the content from the state.
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m, err := s.Store.Message(msg.ChannelID, msg.ID)
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if err == nil {
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msg.Content = m.Content
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}
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}
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return Message{
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messageHeader: newHeader(msg),
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content: segments.ParseMessage(&msg, s.Store),
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}
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}
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func NewMessageUpdateAuthor(msg discord.Message, member discord.Member, g discord.Guild) Message {
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return Message{
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messageHeader: newHeader(msg),
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author: NewGuildMember(member, g),
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}
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}
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// NewMessageCreate uses the session to create a message. It does not do
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// API calls. Member is optional.
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func NewMessageCreate(c *gateway.MessageCreateEvent, s *Session) Message {
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// This should not error.
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g, err := s.Store.Guild(c.GuildID)
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if err != nil {
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return NewMessage(c.Message, s, NewUser(c.Author))
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}
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if c.Member == nil {
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c.Member, _ = s.Store.Member(c.GuildID, c.Author.ID)
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}
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if c.Member == nil {
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s.MemberState.RequestMember(c.GuildID, c.Author.ID)
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return NewMessage(c.Message, s, NewUser(c.Author))
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}
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return NewMessage(c.Message, s, NewGuildMember(*c.Member, *g))
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}
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// NewBacklogMessage uses the session to create a message fetched from the
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// backlog. It takes in an existing guild and tries to fetch a new member, if
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// it's nil.
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func NewBacklogMessage(m discord.Message, s *Session, g discord.Guild) Message {
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// If the message doesn't have a guild, then we don't need all the
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// complicated member fetching process.
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if !m.GuildID.Valid() {
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return NewMessage(m, s, NewUser(m.Author))
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}
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mem, err := s.Store.Member(m.GuildID, m.Author.ID)
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if err != nil {
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s.MemberState.RequestMember(m.GuildID, m.Author.ID)
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return NewMessage(m, s, NewUser(m.Author))
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}
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return NewMessage(m, s, NewGuildMember(*mem, g))
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}
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func NewDirectMessage(m discord.Message, s *Session) Message {
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return NewMessage(m, s, NewUser(m.Author))
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}
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func NewMessage(m discord.Message, s *Session, author Author) Message {
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return Message{
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messageHeader: newHeader(m),
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author: author,
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content: segments.ParseMessage(&m, s.Store),
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}
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}
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func (m Message) Author() cchat.MessageAuthor {
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if !m.author.id.Valid() {
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return nil
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}
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return m.author
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}
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func (m Message) Content() text.Rich {
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return m.content
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}
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func (m Message) Nonce() string {
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return m.nonce
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}
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func (m Message) Mentioned() bool {
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return m.mentioned
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}
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