cchat-discord/internal/discord/channel/message/send/complete/mention.go

231 lines
5.2 KiB
Go

package complete
import (
"strings"
"github.com/diamondburned/arikawa/discord"
"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-discord/internal/discord/message"
"github.com/diamondburned/cchat-discord/internal/discord/state"
"github.com/diamondburned/cchat/text"
)
// MessageMentions generates a list of user mention completion entries from
// messages.
func MessageMentions(msgs []discord.Message) []cchat.CompletionEntry {
return GuildMessageMentions(msgs, nil, nil)
}
// GuildMessageMentions generates a list of member mention completion entries
// from guild messages.
func GuildMessageMentions(
msgs []discord.Message,
state *state.Instance, guild *discord.Guild) []cchat.CompletionEntry {
if len(msgs) == 0 {
return nil
}
// Keep track of the number of authors.
// TODO: fix excess allocations
var entries []cchat.CompletionEntry
var authors map[discord.UserID]struct{}
for _, msg := range msgs {
// If we've already added the author into the list, then skip.
if _, ok := authors[msg.Author.ID]; ok {
continue
}
ensureAuthorMapMade(&authors)
authors[msg.Author.ID] = struct{}{}
var rich text.Rich
if guild != nil && state != nil {
m, err := state.Store.Member(guild.ID, msg.Author.ID)
if err == nil {
rich = message.RenderMemberName(*m, *guild, state)
}
}
// Fallback to searching the author if member fails.
if rich.IsEmpty() {
rich = text.Plain(msg.Author.Username)
}
ensureEntriesMade(&entries)
entries = append(entries, cchat.CompletionEntry{
Raw: msg.Author.Mention(),
Text: rich,
Secondary: text.Plain(msg.Author.Username + "#" + msg.Author.Discriminator),
IconURL: msg.Author.AvatarURL(),
})
if len(entries) >= MaxCompletion {
break
}
}
return entries
}
func ensureAuthorMapMade(authors *map[discord.UserID]struct{}) {
if *authors == nil {
*authors = make(map[discord.UserID]struct{}, MaxCompletion)
}
}
func Presences(s *state.Instance, word string) []cchat.CompletionEntry {
presences, err := s.Presences(0)
if err != nil {
return nil
}
var entries []cchat.CompletionEntry
var distances map[string]int
for _, presence := range presences {
rank := rankFunc(word, presence.User.Username)
if rank == -1 {
continue
}
ensureEntriesMade(&entries)
ensureDistancesMade(&distances)
raw := presence.User.Mention()
entries = append(entries, cchat.CompletionEntry{
Raw: raw,
Text: text.Plain(presence.User.Username + "#" + presence.User.Discriminator),
Secondary: text.Plain(FormatStatus(presence.Status)),
IconURL: presence.User.AvatarURL(),
})
distances[raw] = rank
if len(entries) >= MaxCompletion {
break
}
}
sortDistances(entries, distances)
return entries
}
func FormatStatus(status discord.Status) string {
switch status {
case discord.OnlineStatus:
return "Online"
case discord.DoNotDisturbStatus:
return "Busy"
case discord.IdleStatus:
return "Idle"
case discord.InvisibleStatus:
return "Invisible"
case discord.OfflineStatus:
return "Offline"
default:
return strings.Title(string(status))
}
}
func (ch ChannelCompleter) CompleteMentions(word string) []cchat.CompletionEntry {
// If there is no input, then we should grab the latest messages.
if word == "" {
msgs, _ := ch.State.Store.Messages(ch.ID)
g, _ := ch.State.Store.Guild(ch.GuildID) // nil is fine
return GuildMessageMentions(msgs, ch.State, g)
}
var entries []cchat.CompletionEntry
var distances map[string]int
// If we're not in a guild, then we can check the list of recipients.
if !ch.GuildID.IsValid() {
c, err := ch.State.Store.Channel(ch.ID)
if err != nil {
return nil
}
for _, u := range c.DMRecipients {
rank := rankFunc(word, u.Username)
if rank == -1 {
continue
}
ensureEntriesMade(&entries)
ensureDistancesMade(&distances)
raw := u.Mention()
entries = append(entries, cchat.CompletionEntry{
Raw: raw,
Text: text.Rich{Content: u.Username},
Secondary: text.Rich{Content: u.Username + "#" + u.Discriminator},
IconURL: u.AvatarURL(),
})
distances[raw] = rank
if len(entries) >= MaxCompletion {
break
}
}
sortDistances(entries, distances)
return entries
}
// If we're in a guild, then we should search for (all) members.
m, merr := ch.State.Store.Members(ch.GuildID)
g, gerr := ch.State.Store.Guild(ch.GuildID)
if merr != nil || gerr != nil {
return nil
}
// If we couldn't find any members, then we can request Discord to
// search for them.
if len(m) == 0 {
ch.State.MemberState.SearchMember(ch.GuildID, word)
return nil
}
for _, mem := range m {
rank := memberMatchString(word, &mem)
if rank == -1 {
continue
}
ensureEntriesMade(&entries)
ensureDistancesMade(&distances)
raw := mem.User.Mention()
entries = append(entries, cchat.CompletionEntry{
Raw: raw,
Text: message.RenderMemberName(mem, *g, ch.State),
Secondary: text.Plain(mem.User.Username + "#" + mem.User.Discriminator),
IconURL: mem.User.AvatarURL(),
})
distances[raw] = rank
if len(entries) >= MaxCompletion {
break
}
}
sortDistances(entries, distances)
return entries
}
func memberMatchString(word string, m *discord.Member) int {
return rankFunc(word, m.User.Username+" "+m.Nick)
}