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cchat-discord/internal/segments/renderer/renderer.go

214 lines
4.7 KiB
Go

package renderer
import (
"bytes"
"fmt"
"github.com/diamondburned/arikawa/v2/discord"
"github.com/diamondburned/arikawa/v2/state/store"
"github.com/diamondburned/cchat-discord/internal/segments/segutil"
"github.com/diamondburned/cchat/text"
"github.com/diamondburned/ningen/v2/md"
"github.com/yuin/goldmark/ast"
)
type Renderer func(r *Text, n ast.Node, enter bool) ast.WalkStatus
var renderers = map[ast.NodeKind]Renderer{}
// Register registers a renderer to a node kind.
func Register(kind ast.NodeKind, r Renderer) {
renderers[kind] = r
}
// Parse parses the raw Markdown bytes into a rich text.
func Parse(b []byte) text.Rich {
node := md.Parse(b)
return RenderNode(b, node)
}
// RenderNode renders the given raw Markdown bytes with the parsed AST node into
// a rich text.
func RenderNode(source []byte, n ast.Node) text.Rich {
r := New(source, n)
r.Walk(n)
return text.Rich{
Content: r.String(),
Segments: r.Segments,
}
}
type Text struct {
Buffer *bytes.Buffer
Source []byte
Segments []text.Segment
Inlines InlineState
Links LinkState
// these fields can be nil
Message *discord.Message
Store store.Cabinet
}
func New(src []byte, node ast.Node) *Text {
buf := &bytes.Buffer{}
buf.Grow(len(src))
return &Text{
Source: src,
Buffer: buf,
Segments: make([]text.Segment, 0, node.ChildCount()),
}
}
func (r *Text) WithState(m *discord.Message, s store.Cabinet) {
r.Message = m
r.Store = s
}
// String returns a stringified version of Bytes().
func (r *Text) String() string {
return string(r.Bytes())
}
// Bytes returns the plain content of the buffer with right spaces trimmed as
// best as it could, that is, the function will not trim right spaces that
// segments use.
func (r *Text) Bytes() []byte {
// Get the rightmost index out of all the segments.
var rightmost int
for _, seg := range r.Segments {
if _, end := seg.Bounds(); end > rightmost {
rightmost = end
}
}
// Get the original byte slice.
org := r.Buffer.Bytes()
// Trim the right spaces.
trbuf := bytes.TrimRight(org, "\n")
// If we trimmed way too far, then slice so that we get as far as the
// rightmost segment.
if len(trbuf) < rightmost {
return org[:rightmost]
}
// Else, we're safe returning the trimmed slice.
return trbuf
}
func (r *Text) WriteStringf(f string, v ...interface{}) (start, end int) {
return r.WriteString(fmt.Sprintf(f, v...))
}
func (r *Text) WriteString(s string) (start, end int) {
return segutil.WriteStringBuf(r.Buffer, s)
}
func (r *Text) Write(b []byte) (start, end int) {
return segutil.WriteBuf(r.Buffer, b)
}
// StartBlock guarantees enough indentation to start a new block.
func (r *Text) StartBlock() {
r.StartBlockN(2)
}
// EnsureBreak ensures that the current line is a new line.
func (r *Text) EnsureBreak() {
r.StartBlockN(1)
}
// StartBlockN allows a custom block level.
func (r *Text) StartBlockN(n int) {
var maxNewlines = 0
// Peek twice. If the last character is already a new line or we're only at
// the start of line (length 0), then don't pad.
if r.Buffer.Len() > 0 {
for i := 0; i < n; i++ {
if r.PeekLast(i) != '\n' {
maxNewlines++
}
}
}
// Write the padding.
r.Buffer.Grow(maxNewlines)
for i := 0; i < maxNewlines; i++ {
r.Buffer.WriteByte('\n')
}
}
func (r *Text) EndBlock() {
// Do the same thing as starting a block.
r.StartBlock()
}
// Segments returns the previous byte that matches the offset, or 0 if the
// offset goes past the first byte.
func (r *Text) PeekLast(offset int) byte {
if i := r.Buffer.Len() - offset - 1; i > 0 {
return r.Buffer.Bytes()[i]
}
return 0
}
func (r *Text) Append(segs ...text.Segment) {
r.Segments = append(r.Segments, segs...)
}
// Clone returns a shallow copy of Text with the new source.
func (r *Text) Clone(src []byte) *Text {
cpy := *r
cpy.Source = src
return &cpy
}
// Join combines the states from renderer with r. Use this with clone.
func (r *Text) Join(renderer *Text) {
r.Segments = append([]text.Segment(nil), renderer.Segments...)
r.Inlines = renderer.Inlines.Copy()
}
// Walk walks on the given node with the RenderNode as the walker function.
func (r *Text) Walk(n ast.Node) {
ast.Walk(n, r.RenderNode)
}
func (r *Text) RenderNode(n ast.Node, enter bool) (ast.WalkStatus, error) {
f, ok := renderers[n.Kind()]
if ok {
return f(r, n, enter), nil
}
switch n := n.(type) {
case *ast.Document:
case *ast.Paragraph:
if !enter {
// TODO: investigate
// r.Buffer.WriteByte('\n')
}
case *ast.String:
if enter {
r.Buffer.Write(n.Value)
}
case *ast.Text:
if enter {
r.Buffer.Write(n.Segment.Value(r.Source))
switch {
case n.HardLineBreak():
r.Buffer.WriteString("\n\n")
case n.SoftLineBreak():
r.Buffer.WriteByte('\n')
}
}
}
return ast.WalkContinue, nil
}