mirror of
https://github.com/diamondburned/cchat-discord.git
synced 2024-11-01 20:34:27 +00:00
212 lines
4.6 KiB
Go
212 lines
4.6 KiB
Go
package discord
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import (
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"context"
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"github.com/diamondburned/arikawa/discord"
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"github.com/diamondburned/arikawa/gateway"
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"github.com/diamondburned/arikawa/state"
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"github.com/diamondburned/cchat"
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"github.com/diamondburned/cchat/services"
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"github.com/diamondburned/cchat/text"
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"github.com/diamondburned/ningen"
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"github.com/pkg/errors"
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)
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func init() {
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services.RegisterService(&Service{})
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}
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// ErrInvalidSession is returned if SessionRestore is given a bad session.
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var ErrInvalidSession = errors.New("invalid session")
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type Service struct{}
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var (
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_ cchat.Icon = (*Service)(nil)
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_ cchat.Service = (*Service)(nil)
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)
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func (Service) Name() text.Rich {
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return text.Rich{Content: "Discord"}
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}
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func (Service) Icon(ctx context.Context, iconer cchat.IconContainer) (func(), error) {
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iconer.SetIcon("https://raw.githubusercontent.com/" +
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"diamondburned/cchat-discord/himearikawa/discord_logo.png")
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return func() {}, nil
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}
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func (Service) Authenticate() cchat.Authenticator {
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return Authenticator{}
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}
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func (s Service) RestoreSession(data map[string]string) (cchat.Session, error) {
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tk, ok := data["token"]
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if !ok {
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return nil, ErrInvalidSession
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}
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return NewSessionToken(tk)
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}
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type Authenticator struct{}
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var _ cchat.Authenticator = (*Authenticator)(nil)
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func (Authenticator) AuthenticateForm() []cchat.AuthenticateEntry {
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// TODO: username, password and 2FA
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return []cchat.AuthenticateEntry{
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{
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Name: "Token",
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Secret: true,
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},
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}
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}
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func (Authenticator) Authenticate(form []string) (cchat.Session, error) {
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return NewSessionToken(form[0])
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}
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type Session struct {
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*ningen.State
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userID discord.Snowflake
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}
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var (
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_ cchat.Icon = (*Session)(nil)
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_ cchat.Session = (*Session)(nil)
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_ cchat.SessionSaver = (*Session)(nil)
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)
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func NewSessionToken(token string) (*Session, error) {
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s, err := state.New(token)
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if err != nil {
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return nil, err
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}
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return NewSession(s)
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}
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func NewSession(s *state.State) (*Session, error) {
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// Prefetch user.
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u, err := s.Me()
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if err != nil {
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return nil, errors.Wrap(err, "Failed to get current user")
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}
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n, err := ningen.FromState(s)
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if err != nil {
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return nil, errors.Wrap(err, "Failed to create a state wrapper")
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}
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if err := s.Open(); err != nil {
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return nil, err
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}
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return &Session{
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userID: u.ID,
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State: n,
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}, nil
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}
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func (s *Session) ID() string {
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return s.userID.String()
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}
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func (s *Session) Name() text.Rich {
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u, err := s.Store.Me()
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if err != nil {
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// This shouldn't happen, ever.
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return text.Rich{Content: "<@" + s.userID.String() + ">"}
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}
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return text.Rich{Content: u.Username + "#" + u.Discriminator}
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}
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func (s *Session) Icon(ctx context.Context, iconer cchat.IconContainer) (func(), error) {
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u, err := s.Me()
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if err != nil {
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return nil, errors.Wrap(err, "Failed to get the current user")
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}
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// Thanks to arikawa, AvatarURL is never empty.
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iconer.SetIcon(AvatarURL(u.AvatarURL()))
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return s.AddHandler(func(*gateway.UserUpdateEvent) {
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// Bypass the event and use the state cache.
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if u, err := s.Store.Me(); err == nil {
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iconer.SetIcon(AvatarURL(u.AvatarURL()))
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}
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}), nil
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}
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func (s *Session) Disconnect() error {
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return s.Close()
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}
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func (s *Session) Save() (map[string]string, error) {
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return map[string]string{
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"token": s.Token,
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}, nil
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}
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func (s *Session) Servers(container cchat.ServersContainer) error {
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switch {
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// If the user has guild folders:
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case len(s.Ready.Settings.GuildFolders) > 0:
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// TODO: account for missing guilds.
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var toplevels = make([]cchat.Server, 0, len(s.Ready.Settings.GuildFolders))
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for _, folder := range s.Ready.Settings.GuildFolders {
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// TODO: correct.
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switch {
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case folder.ID.Valid():
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fallthrough
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case len(folder.GuildIDs) > 1:
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toplevels = append(toplevels, NewGuildFolder(s, folder))
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case len(folder.GuildIDs) == 1:
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g, err := NewGuildFromID(s, folder.GuildIDs[0])
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if err != nil {
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continue
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}
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toplevels = append(toplevels, g)
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}
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}
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container.SetServers(toplevels)
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// If the user doesn't have guild folders but has sorted their guilds
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// before:
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case len(s.Ready.Settings.GuildPositions) > 0:
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var guilds = make([]cchat.Server, 0, len(s.Ready.Settings.GuildPositions))
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for _, id := range s.Ready.Settings.GuildPositions {
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g, err := NewGuildFromID(s, id)
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if err != nil {
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continue
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}
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guilds = append(guilds, g)
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}
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container.SetServers(guilds)
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// None of the above:
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default:
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g, err := s.Guilds()
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if err != nil {
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return err
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}
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var servers = make([]cchat.Server, len(g))
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for i := range g {
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servers[i] = NewGuild(s, &g[i])
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}
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container.SetServers(servers)
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}
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return nil
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}
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