package channel import ( "strings" "github.com/diamondburned/arikawa/discord" "github.com/diamondburned/cchat" "github.com/diamondburned/cchat-discord/internal/discord/message" "github.com/diamondburned/cchat-discord/internal/discord/state" "github.com/diamondburned/cchat-discord/internal/urlutils" "github.com/diamondburned/cchat/text" ) const MaxCompletion = 15 var _ cchat.MessageCompleter = (*Channel)(nil) // IsMessageCompleter returns true if the user can send messages in this // channel. func (ch *Channel) IsMessageCompleter() bool { p, err := ch.state.StateOnly().Permissions(ch.id, ch.state.UserID) if err != nil { return false } return p.Has(discord.PermissionSendMessages) } // CompleteMessage implements message input completion capability for Discord. // This method supports user mentions, channel mentions and emojis. // // For the individual implementations, refer to channel_completion.go. func (ch *Channel) CompleteMessage(words []string, i int) (entries []cchat.CompletionEntry) { var word = words[i] // Word should have at least a character for the char check. if len(word) < 1 { return } switch word[0] { case '@': return ch.completeMentions(word[1:]) case '#': return ch.completeChannels(word[1:]) case ':': return ch.completeEmojis(word[1:]) } return } func completionUser(s *state.Instance, u discord.User, g *discord.Guild) cchat.CompletionEntry { if g != nil { m, err := s.Store.Member(g.ID, u.ID) if err == nil { return cchat.CompletionEntry{ Raw: u.Mention(), Text: message.RenderMemberName(*m, *g, s), Secondary: text.Rich{Content: u.Username + "#" + u.Discriminator}, IconURL: u.AvatarURL(), } } } return cchat.CompletionEntry{ Raw: u.Mention(), Text: text.Rich{Content: u.Username}, Secondary: text.Rich{Content: u.Username + "#" + u.Discriminator}, IconURL: u.AvatarURL(), } } func (ch *Channel) completeMentions(word string) (entries []cchat.CompletionEntry) { // If there is no input, then we should grab the latest messages. if word == "" { msgs, _ := ch.messages() g, _ := ch.guild() // nil is fine // Keep track of the number of authors. // TODO: fix excess allocations var authors = make(map[discord.UserID]struct{}, MaxCompletion) for _, msg := range msgs { // If we've already added the author into the list, then skip. if _, ok := authors[msg.Author.ID]; ok { continue } // Record the current author and add the entry to the list. authors[msg.Author.ID] = struct{}{} entries = append(entries, completionUser(ch.state, msg.Author, g)) if len(entries) >= MaxCompletion { return } } return } // Lower-case everything for a case-insensitive match. contains() should // do the rest. var match = strings.ToLower(word) // If we're not in a guild, then we can check the list of recipients. if !ch.guildID.IsValid() { c, err := ch.self() if err != nil { return } for _, u := range c.DMRecipients { if contains(match, u.Username) { entries = append(entries, cchat.CompletionEntry{ Raw: u.Mention(), Text: text.Rich{Content: u.Username}, Secondary: text.Rich{Content: u.Username + "#" + u.Discriminator}, IconURL: u.AvatarURL(), }) if len(entries) >= MaxCompletion { return } } } return } // If we're in a guild, then we should search for (all) members. m, merr := ch.state.Store.Members(ch.guildID) g, gerr := ch.guild() if merr != nil || gerr != nil { return } // If we couldn't find any members, then we can request Discord to // search for them. if len(m) == 0 { ch.state.MemberState.SearchMember(ch.guildID, word) return } for _, mem := range m { if contains(match, mem.User.Username, mem.Nick) { entries = append(entries, cchat.CompletionEntry{ Raw: mem.User.Mention(), Text: message.RenderMemberName(mem, *g, ch.state), Secondary: text.Rich{Content: mem.User.Username + "#" + mem.User.Discriminator}, IconURL: mem.User.AvatarURL(), }) if len(entries) >= MaxCompletion { return } } } return } func (ch *Channel) completeChannels(word string) (entries []cchat.CompletionEntry) { // Ignore if empty word. if word == "" { return } // Ignore if we're not in a guild. if !ch.guildID.IsValid() { return } c, err := ch.state.State.Channels(ch.guildID) if err != nil { return } var match = strings.ToLower(word) for _, channel := range c { if !contains(match, channel.Name) { continue } var category string if channel.CategoryID.IsValid() { if c, _ := ch.state.Store.Channel(channel.CategoryID); c != nil { category = c.Name } } entries = append(entries, cchat.CompletionEntry{ Raw: channel.Mention(), Text: text.Rich{Content: "#" + channel.Name}, Secondary: text.Rich{Content: category}, }) if len(entries) >= MaxCompletion { return } } return } func (ch *Channel) completeEmojis(word string) (entries []cchat.CompletionEntry) { // Ignore if empty word. if word == "" { return } e, err := ch.state.EmojiState.Get(ch.guildID) if err != nil { return } var match = strings.ToLower(word) for _, guild := range e { for _, emoji := range guild.Emojis { if contains(match, emoji.Name) { entries = append(entries, cchat.CompletionEntry{ Raw: emoji.String(), Text: text.Rich{Content: ":" + emoji.Name + ":"}, Secondary: text.Rich{Content: guild.Name}, IconURL: urlutils.Sized(emoji.EmojiURL(), 32), // small Image: true, }) if len(entries) >= MaxCompletion { return } } } } return } func contains(contains string, strs ...string) bool { for _, str := range strs { if strings.Contains(strings.ToLower(str), contains) { return true } } return false }