package discord import ( "context" "github.com/diamondburned/arikawa/discord" "github.com/diamondburned/arikawa/state" "github.com/diamondburned/cchat" "github.com/diamondburned/cchat/services" "github.com/diamondburned/cchat/text" "github.com/diamondburned/ningen" "github.com/pkg/errors" ) func init() { services.RegisterService(&Service{}) } // ErrInvalidSession is returned if SessionRestore is given a bad session. var ErrInvalidSession = errors.New("invalid session") type Service struct{} var ( _ cchat.Icon = (*Service)(nil) _ cchat.Service = (*Service)(nil) ) func (Service) Name() text.Rich { return text.Rich{Content: "Discord"} } func (Service) Icon(ctx context.Context, iconer cchat.IconContainer) error { iconer.SetIcon("https://discord.com/assets/2c21aeda16de354ba5334551a883b481.png") return nil } func (Service) Authenticate() cchat.Authenticator { return Authenticator{} } func (s Service) RestoreSession(data map[string]string) (cchat.Session, error) { tk, ok := data["token"] if !ok { return nil, ErrInvalidSession } return NewSessionToken(tk) } type Authenticator struct{} var _ cchat.Authenticator = (*Authenticator)(nil) func (Authenticator) AuthenticateForm() []cchat.AuthenticateEntry { // TODO: username, password and 2FA return []cchat.AuthenticateEntry{ { Name: "Token", Secret: true, }, } } func (Authenticator) Authenticate(form []string) (cchat.Session, error) { return NewSessionToken(form[0]) } type Session struct { *ningen.State userID discord.Snowflake } var ( _ cchat.Icon = (*Session)(nil) _ cchat.Session = (*Session)(nil) _ cchat.SessionSaver = (*Session)(nil) ) func NewSessionToken(token string) (*Session, error) { s, err := state.New(token) if err != nil { return nil, err } if err := s.Open(); err != nil { return nil, err } return NewSession(s) } func NewSession(s *state.State) (*Session, error) { // Prefetch user. u, err := s.Me() if err != nil { return nil, errors.Wrap(err, "Failed to get current user") } n, err := ningen.FromState(s) if err != nil { return nil, errors.Wrap(err, "Failed to create a state wrapper") } return &Session{ userID: u.ID, State: n, }, nil } func (s *Session) ID() string { return s.userID.String() } func (s *Session) Name() text.Rich { u, err := s.Store.Me() if err != nil { // This shouldn't happen, ever. return text.Rich{Content: "<@" + s.userID.String() + ">"} } return text.Rich{Content: u.Username + "#" + u.Discriminator} } func (s *Session) Icon(ctx context.Context, iconer cchat.IconContainer) error { u, err := s.Me() if err != nil { return errors.Wrap(err, "Failed to get the current user") } // Thanks to arikawa, AvatarURL is never empty. iconer.SetIcon(u.AvatarURL()) return nil } func (s *Session) Disconnect() error { return s.Close() } func (s *Session) Save() (map[string]string, error) { return map[string]string{ "token": s.Token, }, nil } func (s *Session) Servers(container cchat.ServersContainer) error { switch { // If the user has guild folders: case len(s.Ready.Settings.GuildFolders) > 0: // TODO: account for missing guilds. var toplevels = make([]cchat.Server, 0, len(s.Ready.Settings.GuildFolders)) for _, folder := range s.Ready.Settings.GuildFolders { // TODO: correct. switch { case folder.ID.Valid(): fallthrough case len(folder.GuildIDs) > 1: toplevels = append(toplevels, NewGuildFolder(s, folder)) case len(folder.GuildIDs) == 1: g, err := NewGuildFromID(s, folder.GuildIDs[0]) if err != nil { return errors.Wrap(err, "Failed to get guild in folder") } toplevels = append(toplevels, g) } } container.SetServers(toplevels) // If the user doesn't have guild folders but has sorted their guilds // before: case len(s.Ready.Settings.GuildPositions) > 0: var guilds = make([]cchat.Server, 0, len(s.Ready.Settings.GuildPositions)) for _, id := range s.Ready.Settings.GuildPositions { g, err := NewGuildFromID(s, id) if err != nil { return errors.Wrap(err, "Failed to get guild in position") } guilds = append(guilds, g) } container.SetServers(guilds) // None of the above: default: g, err := s.Guilds() if err != nil { return err } var servers = make([]cchat.Server, len(g)) for i := range g { servers[i] = NewGuild(s, &g[i]) } container.SetServers(servers) } return nil }