package shared import ( "github.com/diamondburned/arikawa/discord" "github.com/diamondburned/cchat-discord/internal/discord/state" ) type Channel struct { ID discord.ChannelID GuildID discord.GuildID State *state.Instance } // HasPermission returns true if the current user has the given permissions in // the channel. func (ch Channel) HasPermission(perms ...discord.Permissions) bool { p, err := ch.State.StateOnly().Permissions(ch.ID, ch.State.UserID) if err != nil { return false } for _, perm := range perms { if !p.Has(perm) { return false } } return true } func (ch Channel) Messages() ([]discord.Message, error) { return ch.State.Store.Messages(ch.ID) } func (ch Channel) Guild() (*discord.Guild, error) { return ch.State.Store.Guild(ch.GuildID) } func (ch Channel) Self() (*discord.Channel, error) { return ch.State.Store.Channel(ch.ID) }