package discord import ( "context" "fmt" "strconv" "github.com/diamondburned/arikawa/discord" "github.com/diamondburned/arikawa/gateway" "github.com/diamondburned/cchat" "github.com/diamondburned/cchat-discord/segments" "github.com/diamondburned/cchat/text" "github.com/diamondburned/ningen/states/member" ) func seekPrevGroup(l *member.List, ix int) (item, group gateway.GuildMemberListOpItem) { l.ViewItems(func(items []gateway.GuildMemberListOpItem) { item = items[ix] // Search backwards. for i := ix; i >= 0; i-- { if items[i].Group != nil { group = items[i] return } } }) return } func (ch *Channel) ListMembers(ctx context.Context, c cchat.MemberListContainer) (func(), error) { if !ch.guildID.IsValid() { return func() {}, nil } cancel := ch.session.AddHandler(func(u *gateway.GuildMemberListUpdate) { l, err := ch.session.MemberState.GetMemberList(ch.guildID, ch.id) if err != nil { return // wat } for _, ev := range u.Ops { switch ev.Op { case "SYNC": ch.checkSync(c) case "INSERT", "UPDATE": item, group := seekPrevGroup(l, ev.Index) if item.Member != nil && group.Group != nil { c.SetMember(group.Group.ID, NewListMember(ev.Index, ch, item)) } case "DELETE": _, group := seekPrevGroup(l, ev.Index-1) if group.Group != nil { c.RemoveMember(group.Group.ID, strconv.Itoa(ev.Index)) } } } }) ch.session.MemberState.RequestMemberList(ch.guildID, ch.id, 0) return cancel, nil } func (ch *Channel) checkSync(c cchat.MemberListContainer) { l, err := ch.session.MemberState.GetMemberList(ch.guildID, ch.id) if err != nil { ch.session.MemberState.RequestMemberList(ch.guildID, ch.id, 0) return } var sectionKeys []string var sectionsMap map[string]*ListSection l.ViewGroups(func(groups []gateway.GuildMemberListGroup) { sectionKeys = make([]string, 0, len(groups)) sectionsMap = make(map[string]*ListSection, len(groups)) for _, group := range groups { sectionKeys = append(sectionKeys, group.ID) sectionsMap[group.ID] = NewListSection(l.ID(), ch, group) } var sections = make([]cchat.MemberListSection, len(sectionKeys)) for i, key := range sectionKeys { sections[i] = sectionsMap[key] } c.SetSections(sections) }) l.ViewItems(func(items []gateway.GuildMemberListOpItem) { var group gateway.GuildMemberListGroup for i, item := range items { switch { case item.Group != nil: group = *item.Group case item.Member != nil: c.SetMember(group.ID, NewListMember(i, ch, item)) } } }) } type ListMember struct { ix int // experiment with this being the index // Keep stateful references to do on-demand loading. channel *Channel // constant states userID discord.UserID roleID discord.RoleID origName string // use if cache is stale } var _ cchat.ListMember = (*ListMember)(nil) // NewListMember creates a new list member. it.Member must not be nil. func NewListMember(ix int, ch *Channel, it gateway.GuildMemberListOpItem) *ListMember { roleID, _ := discord.ParseSnowflake(it.Member.HoistedRole) return &ListMember{ ix: ix, channel: ch, userID: it.Member.User.ID, roleID: discord.RoleID(roleID), } } func (l *ListMember) ID() string { return strconv.Itoa(l.ix) } func (l *ListMember) Name() text.Rich { n, err := l.channel.session.MemberDisplayName(l.channel.guildID, l.userID) if err != nil { return text.Plain(l.origName) } r, err := l.channel.session.State.Role(l.channel.guildID, l.roleID) if err != nil { return text.Plain(l.origName) } return text.Rich{ Content: n, Segments: []text.Segment{segments.NewColored(len(n), uint32(r.Color))}, } } func (l *ListMember) Status() cchat.UserStatus { p, err := l.channel.session.State.Presence(l.channel.guildID, l.userID) if err != nil { return cchat.UnknownStatus } switch p.Status { case discord.OnlineStatus: return cchat.OnlineStatus case discord.DoNotDisturbStatus: return cchat.BusyStatus case discord.IdleStatus: return cchat.AwayStatus case discord.OfflineStatus, discord.InvisibleStatus: return cchat.OfflineStatus default: return cchat.UnknownStatus } } func (l *ListMember) Secondary() text.Rich { p, err := l.channel.session.State.Presence(l.channel.guildID, l.userID) if err != nil { return text.Plain("") } if p.Game != nil { return segments.FormatActivity(*p.Game) } if len(p.Activities) > 0 { return segments.FormatActivity(p.Activities[0]) } return text.Plain("") } type ListSection struct { // constant states listID string id string // roleID or online or offline name string total int channel *Channel } var ( _ cchat.MemberListSection = (*ListSection)(nil) _ cchat.MemberListDynamicSection = (*ListSection)(nil) ) func NewListSection(listID string, ch *Channel, group gateway.GuildMemberListGroup) *ListSection { var name string switch group.ID { case "online": name = "Online" case "offline": name = "Offline" default: p, err := discord.ParseSnowflake(group.ID) if err != nil { name = group.ID } else { r, err := ch.session.Role(ch.guildID, discord.RoleID(p)) if err != nil { name = fmt.Sprintf("<@#%s>", p.String()) } else { name = r.Name } } } return &ListSection{ listID: listID, channel: ch, id: group.ID, name: name, total: int(group.Count), } } func (s *ListSection) ID() string { return s.id // return fmt.Sprintf("%s-%s", s.listID, s.name) } func (s *ListSection) Name() text.Rich { return text.Rich{Content: s.name} } func (s *ListSection) Total() int { return s.total } // TODO: document that Load{More,Less} works more like a shifting window. func (s *ListSection) LoadMore() bool { // This variable is here purely to make lines shorter. var memstate = s.channel.session.MemberState chunk := memstate.GetMemberListChunk(s.channel.guildID, s.channel.id) if chunk < 0 { chunk = 0 } return memstate.RequestMemberList(s.channel.guildID, s.channel.id, chunk) != nil } func (s *ListSection) LoadLess() bool { var memstate = s.channel.session.MemberState chunk := memstate.GetMemberListChunk(s.channel.guildID, s.channel.id) if chunk <= 0 { return false } memstate.RequestMemberList(s.channel.guildID, s.channel.id, chunk-1) return true }