package session import ( "context" "github.com/diamondburned/arikawa/gateway" "github.com/diamondburned/arikawa/session" "github.com/diamondburned/cchat" "github.com/diamondburned/cchat-discord/internal/discord/folder" "github.com/diamondburned/cchat-discord/internal/discord/guild" "github.com/diamondburned/cchat-discord/internal/discord/state" "github.com/diamondburned/cchat-discord/internal/urlutils" "github.com/diamondburned/cchat/text" "github.com/diamondburned/cchat/utils/empty" "github.com/diamondburned/ningen" "github.com/pkg/errors" ) var ErrMFA = session.ErrMFA type Session struct { empty.Session *state.Instance } func NewFromInstance(i *state.Instance) (cchat.Session, error) { return &Session{Instance: i}, nil } func (s *Session) ID() cchat.ID { return s.UserID.String() } func (s *Session) Name() text.Rich { u, err := s.Store.Me() if err != nil { // This shouldn't happen, ever. return text.Rich{Content: "<@" + s.UserID.String() + ">"} } return text.Rich{Content: u.Username + "#" + u.Discriminator} } func (s *Session) AsIconer() cchat.Iconer { return s } func (s *Session) Icon(ctx context.Context, iconer cchat.IconContainer) (func(), error) { u, err := s.Me() if err != nil { return nil, errors.Wrap(err, "Failed to get the current user") } // Thanks to arikawa, AvatarURL is never empty. iconer.SetIcon(urlutils.AvatarURL(u.AvatarURL())) return s.AddHandler(func(*gateway.UserUpdateEvent) { // Bypass the event and use the state cache. if u, err := s.Store.Me(); err == nil { iconer.SetIcon(urlutils.AvatarURL(u.AvatarURL())) } }), nil } func (s *Session) Disconnect() error { return s.Close() } func (s *Session) AsSessionSaver() cchat.SessionSaver { return s.Instance } func (s *Session) Servers(container cchat.ServersContainer) error { // Reset the entire container when the session is closed. s.AddHandler(func(*session.Closed) { container.SetServers(nil) }) // Set the entire container again once reconnected. s.AddHandler(func(*ningen.Connected) { s.servers(container) }) return s.servers(container) } func (s *Session) servers(container cchat.ServersContainer) error { switch { // If the user has guild folders: case len(s.Ready.Settings.GuildFolders) > 0: // TODO: account for missing guilds. var toplevels = make([]cchat.Server, 0, len(s.Ready.Settings.GuildFolders)) for _, guildFolder := range s.Ready.Settings.GuildFolders { // TODO: correct. switch { case guildFolder.ID != 0: fallthrough case len(guildFolder.GuildIDs) > 1: toplevels = append(toplevels, folder.New(s.Instance, guildFolder)) case len(guildFolder.GuildIDs) == 1: g, err := guild.NewFromID(s.Instance, guildFolder.GuildIDs[0]) if err != nil { continue } toplevels = append(toplevels, g) } } container.SetServers(toplevels) // If the user doesn't have guild folders but has sorted their guilds // before: case len(s.Ready.Settings.GuildPositions) > 0: var guilds = make([]cchat.Server, 0, len(s.Ready.Settings.GuildPositions)) for _, id := range s.Ready.Settings.GuildPositions { g, err := guild.NewFromID(s.Instance, id) if err != nil { continue } guilds = append(guilds, g) } container.SetServers(guilds) // None of the above: default: g, err := s.Guilds() if err != nil { return err } var servers = make([]cchat.Server, len(g)) for i := range g { servers[i] = guild.New(s.Instance, &g[i]) } container.SetServers(servers) } return nil }