2020-09-08 04:44:09 +00:00
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package channel
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import (
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2020-12-20 05:44:26 +00:00
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"context"
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"github.com/diamondburned/arikawa/v2/discord"
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"github.com/diamondburned/arikawa/v2/gateway"
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"github.com/diamondburned/cchat"
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"github.com/diamondburned/cchat-discord/internal/discord/channel/message"
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"github.com/diamondburned/cchat-discord/internal/discord/channel/shared"
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"github.com/diamondburned/cchat-discord/internal/discord/state"
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"github.com/diamondburned/cchat-discord/internal/urlutils"
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"github.com/diamondburned/cchat/text"
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"github.com/diamondburned/cchat/utils/empty"
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"github.com/pkg/errors"
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)
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type Channel struct {
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empty.Server
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shared.Channel
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commander cchat.Commander
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}
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var _ cchat.Server = (*Channel)(nil)
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func New(s *state.Instance, ch discord.Channel) (cchat.Server, error) {
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channel, err := NewChannel(s, ch)
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if err != nil {
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return nil, err
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}
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return channel, nil
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}
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func NewChannel(s *state.Instance, ch discord.Channel) (Channel, error) {
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// Ensure the state keeps the channel's permission.
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if ch.GuildID.IsValid() {
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_, err := s.Permissions(ch.ID, s.UserID)
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if err != nil {
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return Channel{}, errors.Wrap(err, "failed to get permission")
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}
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}
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sharedCh := shared.Channel{
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ID: ch.ID,
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GuildID: ch.GuildID,
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State: s,
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}
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2020-10-07 01:53:15 +00:00
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return Channel{
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Channel: sharedCh,
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commander: NewCommander(sharedCh),
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}, nil
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}
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func (ch Channel) ID() cchat.ID {
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return ch.Channel.ID.String()
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}
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func (ch Channel) Name() text.Rich {
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c, err := ch.Self()
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if err != nil {
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return text.Rich{Content: ch.ID()}
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}
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return text.Plain(shared.ChannelName(*c))
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}
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func (ch Channel) AsCommander() cchat.Commander {
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return ch.commander
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}
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2020-10-07 01:53:15 +00:00
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func (ch Channel) AsMessenger() cchat.Messenger {
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if !ch.HasPermission(discord.PermissionViewChannel) {
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return nil
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}
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return message.New(ch.Channel)
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}
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func (ch Channel) AsIconer() cchat.Iconer {
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// Guild channels never have an icon.
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if ch.GuildID.IsValid() {
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return nil
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}
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c, err := ch.Self()
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if err != nil {
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return nil
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}
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// Only DM channels should have an icon.
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if c.Type != discord.DirectMessage {
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return nil
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}
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return PresenceAvatar{
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user: c.DMRecipients[0],
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guild: ch.GuildID,
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state: ch.State,
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}
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}
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type PresenceAvatar struct {
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user discord.User
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guild discord.GuildID
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state *state.Instance
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}
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func (avy PresenceAvatar) Icon(ctx context.Context, iconer cchat.IconContainer) (func(), error) {
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if avy.user.Avatar != "" {
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iconer.SetIcon(urlutils.AvatarURL(avy.user.AvatarURL()))
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}
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// There are so many other places that could be checked, but this is good
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// enough.
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c, err := avy.state.Presence(avy.guild, avy.user.ID)
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if err == nil && c.User.Avatar != "" {
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iconer.SetIcon(urlutils.AvatarURL(c.User.AvatarURL()))
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}
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return avy.state.AddHandler(func(update *gateway.PresenceUpdateEvent) {
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if avy.user.ID == update.User.ID {
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iconer.SetIcon(urlutils.AvatarURL(update.User.AvatarURL()))
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}
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}), nil
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}
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