2020-06-19 01:00:24 +00:00
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package segments
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import (
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2020-07-08 08:35:30 +00:00
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"bytes"
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"fmt"
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"sort"
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"strings"
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"github.com/diamondburned/arikawa/discord"
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"github.com/diamondburned/cchat-discord/urlutils"
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2020-06-19 01:00:24 +00:00
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"github.com/diamondburned/cchat/text"
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"github.com/diamondburned/ningen/md"
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"github.com/yuin/goldmark/ast"
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)
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2020-07-08 08:35:30 +00:00
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const blurple = 0x7289DA
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type roleInfo struct {
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name string
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color uint32
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position int // used for sorting
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}
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func (r *TextRenderer) userRoles(user *discord.GuildUser) []roleInfo {
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if user.Member == nil || r.msg == nil || !r.msg.GuildID.Valid() {
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return nil
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}
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var roles = make([]roleInfo, 0, len(user.Member.RoleIDs))
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for _, roleID := range user.Member.RoleIDs {
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r, err := r.store.Role(r.msg.GuildID, roleID)
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if err != nil {
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continue
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}
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roles = append(roles, roleInfo{
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name: r.Name,
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color: r.Color.Uint32(), // default 0
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position: r.Position,
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})
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}
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// Sort the roles so the first roles stay in front. We need to do this to
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// both render properly and to get the right role color.
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sort.Slice(roles, func(i, j int) bool {
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return roles[i].position < roles[j].position
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})
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return roles
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}
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type MentionSegment struct {
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start, end int
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*md.Mention
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// only non-nil if GuildUser is not nil and is in a guild.
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roles []roleInfo
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2020-06-19 01:00:24 +00:00
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}
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2020-07-08 08:35:30 +00:00
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var (
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_ text.Segment = (*MentionSegment)(nil)
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_ text.Colorer = (*MentionSegment)(nil)
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_ text.Mentioner = (*MentionSegment)(nil)
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)
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2020-06-19 01:00:24 +00:00
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func (r *TextRenderer) mention(n *md.Mention, enter bool) ast.WalkStatus {
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if enter {
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var seg = MentionSegment{Mention: n}
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switch {
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case n.Channel != nil:
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seg.start, seg.end = r.writeString("#" + n.Channel.Name)
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2020-06-19 01:00:24 +00:00
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case n.GuildUser != nil:
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seg.start, seg.end = r.writeString("@" + n.GuildUser.Username)
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seg.roles = r.userRoles(n.GuildUser) // get roles as well
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case n.GuildRole != nil:
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seg.start, seg.end = r.writeString("@" + n.GuildRole.Name)
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default:
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// Unexpected error; skip.
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return ast.WalkSkipChildren
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}
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r.append(seg)
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}
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return ast.WalkContinue
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}
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func (m MentionSegment) Bounds() (start, end int) {
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return m.start, m.end
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}
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// Color tries to return the color of the mention segment, or it returns the
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// usual blurple if none.
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func (m MentionSegment) Color() uint32 {
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// Try digging through what we have for a color.
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switch {
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case len(m.roles) > 0:
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for _, role := range m.roles {
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if role.color > 0 {
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return role.color
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}
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}
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case m.GuildRole != nil && m.GuildRole.Color > 0:
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return m.GuildRole.Color.Uint32()
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}
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return blurple
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}
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2020-06-19 01:00:24 +00:00
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// TODO
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func (m MentionSegment) MentionInfo() text.Rich {
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switch {
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case m.Channel != nil:
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return m.channelInfo()
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case m.GuildUser != nil:
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return m.userInfo()
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case m.GuildRole != nil:
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return m.roleInfo()
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}
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// Unknown; return an empty text.
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return text.Rich{}
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}
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func (m MentionSegment) channelInfo() text.Rich {
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content := strings.Builder{}
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content.WriteByte('#')
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content.WriteString(m.Channel.Name)
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if m.Channel.NSFW {
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content.WriteString(" (NSFW)")
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}
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if m.Channel.Topic != "" {
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content.WriteByte('\n')
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content.WriteString(m.Channel.Topic)
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}
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return text.Rich{
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Content: content.String(),
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}
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}
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func (m MentionSegment) userInfo() text.Rich {
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var content bytes.Buffer
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var segment text.Rich
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// Make a large avatar if there's one.
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if m.GuildUser != nil {
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segment.Segments = append(segment.Segments, AvatarSegment{
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start: 0,
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url: urlutils.AvatarURL(m.GuildUser.AvatarURL()),
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text: "Avatar",
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})
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// Space out.
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content.WriteByte(' ')
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}
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// Write the nickname if there's one; else, write the username only.
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if m.GuildUser.Member != nil && m.GuildUser.Member.Nick != "" {
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content.WriteString(m.GuildUser.Member.Nick)
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content.WriteByte(' ')
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start, end := writestringbuf(&content, fmt.Sprintf(
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"(%s#%s)",
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m.GuildUser.Username,
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m.GuildUser.Discriminator,
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))
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segmentadd(&segment, InlineSegment{
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start: start,
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end: end,
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attributes: text.AttrDimmed,
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})
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} else {
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content.WriteString(m.GuildUser.Username)
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content.WriteByte('#')
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content.WriteString(m.GuildUser.Discriminator)
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}
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// Write roles, if any.
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if len(m.roles) > 0 {
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// Write a prepended new line, as role writes will always prepend a new
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// line. This is to prevent a trailing new line.
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content.WriteString("\n---\nRoles")
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for _, role := range m.roles {
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// Prepend a new line before each item.
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content.WriteByte('\n')
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// Write exactly the role name, then grab the segment and color it.
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start, end := writestringbuf(&content, role.name)
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segmentadd(&segment, NewColoredSegment(start, end, role.color))
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}
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}
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// Assign the written content into the text segment and return it.
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segment.Content = content.String()
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return segment
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}
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func (m MentionSegment) roleInfo() text.Rich {
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// We don't have much to write here.
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var segment = text.Rich{
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Content: m.GuildRole.Name,
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}
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// Maybe add a color if we have any.
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if c := m.GuildRole.Color.Uint32(); c > 0 {
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segment.Segments = []text.Segment{
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NewColored(len(m.GuildRole.Name), m.GuildRole.Color.Uint32()),
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}
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}
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return segment
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}
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