mirror of
https://github.com/diamondburned/cchat-discord.git
synced 2024-11-01 20:34:27 +00:00
228 lines
5.1 KiB
Go
228 lines
5.1 KiB
Go
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package renderer
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import (
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"bytes"
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"fmt"
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"github.com/diamondburned/arikawa/discord"
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"github.com/diamondburned/arikawa/state"
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"github.com/diamondburned/cchat-discord/internal/segments/segutil"
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"github.com/diamondburned/cchat/text"
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"github.com/diamondburned/ningen/md"
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"github.com/yuin/goldmark/ast"
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)
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type Renderer func(r *Text, n ast.Node, enter bool) ast.WalkStatus
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var renderers = map[ast.NodeKind]Renderer{}
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// Register registers a renderer to a node kind.
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func Register(kind ast.NodeKind, r Renderer) {
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renderers[kind] = r
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}
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// Parse parses the raw Markdown bytes into a rich text.
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func Parse(b []byte) text.Rich {
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node := md.Parse(b)
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return RenderNode(b, node)
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}
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// RenderNode renders the given raw Markdown bytes with the parsed AST node into
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// a rich text.
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func RenderNode(source []byte, n ast.Node) text.Rich {
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r := New(source, n)
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r.Walk(n)
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return text.Rich{
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Content: r.String(),
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Segments: r.Segments,
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}
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}
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type Text struct {
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Buffer *bytes.Buffer
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Source []byte
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Segments []text.Segment
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Inlines InlineState
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Links LinkState
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// these fields can be nil
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Message *discord.Message
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Store state.Store
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}
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func New(src []byte, node ast.Node) *Text {
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buf := &bytes.Buffer{}
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buf.Grow(len(src))
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return &Text{
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Source: src,
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Buffer: buf,
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Segments: make([]text.Segment, 0, node.ChildCount()),
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}
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}
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func (r *Text) WithState(m *discord.Message, s state.Store) {
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r.Message = m
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r.Store = s
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}
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// String returns a stringified version of Bytes().
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func (r *Text) String() string {
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return string(r.Bytes())
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}
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// Bytes returns the plain content of the buffer with right spaces trimmed as
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// best as it could, that is, the function will not trim right spaces that
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// segments use.
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func (r *Text) Bytes() []byte {
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// Get the rightmost index out of all the segments.
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var rightmost int
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for _, seg := range r.Segments {
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if _, end := seg.Bounds(); end > rightmost {
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rightmost = end
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}
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}
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// Get the original byte slice.
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org := r.Buffer.Bytes()
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// Trim the right spaces.
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trbuf := bytes.TrimRight(org, "\n")
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// If we trimmed way too far, then slice so that we get as far as the
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// rightmost segment.
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if len(trbuf) < rightmost {
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return org[:rightmost]
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}
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// Else, we're safe returning the trimmed slice.
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return trbuf
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}
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func (r *Text) WriteStringf(f string, v ...interface{}) (start, end int) {
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return r.WriteString(fmt.Sprintf(f, v...))
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}
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func (r *Text) WriteString(s string) (start, end int) {
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return segutil.WriteStringBuf(r.Buffer, s)
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}
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func (r *Text) Write(b []byte) (start, end int) {
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return segutil.WriteBuf(r.Buffer, b)
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}
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// StartBlock guarantees enough indentation to start a new block.
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func (r *Text) StartBlock() {
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r.StartBlockN(2)
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}
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// EnsureBreak ensures that the current line is a new line.
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func (r *Text) EnsureBreak() {
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r.StartBlockN(1)
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}
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// StartBlockN allows a custom block level.
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func (r *Text) StartBlockN(n int) {
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var maxNewlines = 0
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// Peek twice. If the last character is already a new line or we're only at
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// the start of line (length 0), then don't pad.
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if r.Buffer.Len() > 0 {
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for i := 0; i < n; i++ {
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if r.PeekLast(i) != '\n' {
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maxNewlines++
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}
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}
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}
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// Write the padding.
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r.Buffer.Grow(maxNewlines)
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for i := 0; i < maxNewlines; i++ {
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r.Buffer.WriteByte('\n')
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}
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}
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func (r *Text) EndBlock() {
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// Do the same thing as starting a block.
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r.StartBlock()
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}
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// Segments returns the previous byte that matches the offset, or 0 if the
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// offset goes past the first byte.
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func (r *Text) PeekLast(offset int) byte {
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if i := r.Buffer.Len() - offset - 1; i > 0 {
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return r.Buffer.Bytes()[i]
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}
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return 0
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}
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func (r *Text) Append(segs ...text.Segment) {
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r.Segments = append(r.Segments, segs...)
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}
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// Clone returns a shallow copy of Text with the new source.
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func (r *Text) Clone(src []byte) *Text {
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cpy := *r
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cpy.Source = src
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return &cpy
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}
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// Join combines the states from renderer with r. Use this with clone.
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func (r *Text) Join(renderer *Text) {
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r.Segments = append([]text.Segment(nil), renderer.Segments...)
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r.Inlines = renderer.Inlines.Copy()
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}
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// Walk walks on the given node with the RenderNode as the walker function.
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func (r *Text) Walk(n ast.Node) {
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ast.Walk(n, r.RenderNode)
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}
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func (r *Text) RenderNode(n ast.Node, enter bool) (ast.WalkStatus, error) {
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f, ok := renderers[n.Kind()]
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if ok {
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return f(r, n, enter), nil
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}
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switch n := n.(type) {
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case *ast.Document:
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case *ast.Paragraph:
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if !enter {
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// TODO: investigate
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// r.Buffer.WriteByte('\n')
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}
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// case *ast.Blockquote:
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// return r.blockquote(n, enter), nil
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// case *ast.FencedCodeBlock:
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// return r.codeblock(n, enter), nil
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// case *ast.Link:
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// return r.link(n, enter), nil
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// case *ast.AutoLink:
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// return r.autoLink(n, enter), nil
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// case *md.Inline:
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// return r.inline(n, enter), nil
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// case *md.Emoji:
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// return r.emoji(n, enter), nil
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// case *md.Mention:
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// return r.mention(n, enter), nil
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case *ast.String:
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if enter {
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r.Buffer.Write(n.Value)
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}
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case *ast.Text:
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if enter {
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r.Buffer.Write(n.Segment.Value(r.Source))
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switch {
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case n.HardLineBreak():
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r.Buffer.WriteString("\n\n")
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case n.SoftLineBreak():
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r.Buffer.WriteByte('\n')
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}
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}
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}
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return ast.WalkContinue, nil
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}
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