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cchat-discord/channel.go

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package discord
import (
"context"
"time"
"github.com/diamondburned/arikawa/api"
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"github.com/diamondburned/arikawa/discord"
"github.com/diamondburned/arikawa/gateway"
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"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-discord/segments"
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"github.com/diamondburned/cchat/text"
"github.com/pkg/errors"
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)
func chGuildCheck(chType discord.ChannelType) bool {
switch chType {
case discord.GuildCategory, discord.GuildText:
return true
default:
return false
}
}
func filterAccessible(s *Session, chs []discord.Channel) []discord.Channel {
u, err := s.Me()
if err != nil {
// Shouldn't happen.
return chs
}
filtered := chs[:0]
for _, ch := range chs {
p, err := s.Permissions(ch.ID, u.ID)
// Treat error as non-fatal and add the channel anyway.
if err != nil || p.Has(discord.PermissionViewChannel) {
filtered = append(filtered, ch)
}
}
return filtered
}
func filterCategory(chs []discord.Channel, catID discord.Snowflake) []discord.Channel {
var filtered = chs[:0]
var catvalid = catID.Valid()
for _, ch := range chs {
switch {
// If the given ID is not valid, then we look for channels with
// similarly invalid category IDs, because yes, Discord really sends
// inconsistent responses.
case !catvalid && !ch.CategoryID.Valid():
fallthrough
// Basic comparison.
case ch.CategoryID == catID:
if chGuildCheck(ch.Type) {
filtered = append(filtered, ch)
}
}
}
return filtered
}
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type Channel struct {
id discord.Snowflake
guildID discord.Snowflake
session *Session
}
var (
_ cchat.Server = (*Channel)(nil)
_ cchat.ServerMessage = (*Channel)(nil)
_ cchat.ServerMessageSender = (*Channel)(nil)
_ cchat.ServerMessageSendCompleter = (*Channel)(nil)
_ cchat.ServerNickname = (*Channel)(nil)
_ cchat.ServerMessageEditor = (*Channel)(nil)
_ cchat.ServerMessageActioner = (*Channel)(nil)
_ cchat.ServerMessageTypingIndicator = (*Channel)(nil)
)
func NewChannel(s *Session, ch discord.Channel) *Channel {
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return &Channel{
id: ch.ID,
guildID: ch.GuildID,
session: s,
}
}
// self does not do IO.
func (ch *Channel) self() (*discord.Channel, error) {
return ch.session.Store.Channel(ch.id)
}
// messages does not do IO.
func (ch *Channel) messages() ([]discord.Message, error) {
return ch.session.Store.Messages(ch.id)
}
func (ch *Channel) guild() (*discord.Guild, error) {
if ch.guildID.Valid() {
return ch.session.Guild(ch.guildID)
}
return nil, errors.New("channel not in a guild")
}
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func (ch *Channel) ID() string {
return ch.id.String()
}
func (ch *Channel) Name() text.Rich {
c, err := ch.self()
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if err != nil {
return text.Rich{Content: ch.id.String()}
}
if c.NSFW {
return text.Rich{Content: "#!" + c.Name}
} else {
return text.Rich{Content: "#" + c.Name}
}
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}
func (ch *Channel) Nickname(ctx context.Context, labeler cchat.LabelContainer) (func(), error) {
// We don't have a nickname if we're not in a guild.
if !ch.guildID.Valid() {
return func() {}, nil
}
state := ch.session.WithContext(ctx)
// MemberColor should fill up the state cache.
c, err := state.MemberColor(ch.guildID, ch.session.userID)
if err != nil {
return nil, errors.Wrap(err, "Failed to get self member color")
}
m, err := state.Member(ch.guildID, ch.session.userID)
if err != nil {
return nil, errors.Wrap(err, "Failed to get self member")
}
var rich = text.Rich{Content: m.User.Username}
if m.Nick != "" {
rich.Content = m.Nick
}
if c > 0 {
rich.Segments = []text.Segment{
segments.NewColored(len(rich.Content), c.Uint32()),
}
}
labeler.SetLabel(rich)
// Copy the user ID to use.
var selfID = m.User.ID
return ch.session.AddHandler(func(g *gateway.GuildMemberUpdateEvent) {
if g.GuildID != ch.guildID || g.User.ID != selfID {
return
}
var rich = text.Rich{Content: m.User.Username}
if m.Nick != "" {
rich.Content = m.Nick
}
c, err := ch.session.MemberColor(g.GuildID, selfID)
if err == nil {
rich.Segments = []text.Segment{
segments.NewColored(len(rich.Content), c.Uint32()),
}
}
labeler.SetLabel(rich)
}), nil
}
func (ch *Channel) JoinServer(ctx context.Context, ct cchat.MessagesContainer) (func(), error) {
state := ch.session.WithContext(ctx)
m, err := state.Messages(ch.id)
if err != nil {
return nil, err
}
var addcancel = newCancels()
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var constructor func(discord.Message) cchat.MessageCreate
if ch.guildID.Valid() {
// Create the backlog without any member information.
g, err := state.Guild(ch.guildID)
if err != nil {
return nil, errors.Wrap(err, "Failed to get guild")
}
constructor = func(m discord.Message) cchat.MessageCreate {
return NewBacklogMessage(m, ch.session, *g)
}
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// Subscribe to typing events.
ch.session.Members.Subscribe(ch.guildID)
// Listen to new members before creating the backlog and requesting members.
addcancel(ch.session.AddHandler(func(c *gateway.GuildMembersChunkEvent) {
if c.GuildID != ch.guildID {
return
}
m, err := ch.messages()
if err != nil {
// TODO: log
return
}
g, err := ch.guild()
if err != nil {
return
}
// Loop over all messages and replace the author. The latest
// messages are in front.
for _, msg := range m {
for _, member := range c.Members {
if msg.Author.ID != member.User.ID {
continue
}
ct.UpdateMessage(NewMessageUpdateAuthor(msg, member, *g))
}
}
}))
} else {
constructor = func(m discord.Message) cchat.MessageCreate {
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return NewDirectMessage(m, ch.session)
}
}
// Iterate from the earliest messages to the latest messages.
for i := len(m) - 1; i >= 0; i-- {
ct.CreateMessage(constructor(m[i]))
}
// Bind the handler.
addcancel(
ch.session.AddHandler(func(m *gateway.MessageCreateEvent) {
if m.ChannelID == ch.id {
ct.CreateMessage(NewMessageCreate(m, ch.session))
}
}),
ch.session.AddHandler(func(m *gateway.MessageUpdateEvent) {
// If the updated content is empty. TODO: add embed support.
if m.ChannelID == ch.id && m.Content != "" {
ct.UpdateMessage(NewMessageUpdateContent(m.Message))
}
}),
ch.session.AddHandler(func(m *gateway.MessageDeleteEvent) {
if m.ChannelID == ch.id {
ct.DeleteMessage(NewHeaderDelete(m))
}
}),
)
return joinCancels(addcancel()), nil
}
func (ch *Channel) SendMessage(msg cchat.SendableMessage) error {
var send = api.SendMessageData{Content: msg.Content()}
if noncer, ok := msg.(cchat.MessageNonce); ok {
send.Nonce = noncer.Nonce()
}
_, err := ch.session.SendMessageComplex(ch.id, send)
return err
}
// MessageEditable returns true if the given message ID belongs to the current
// user.
func (ch *Channel) MessageEditable(id string) bool {
s, err := discord.ParseSnowflake(id)
if err != nil {
return false
}
m, err := ch.session.Store.Message(ch.id, s)
if err != nil {
return false
}
return m.Author.ID == ch.session.userID
}
// RawMessageContent returns the raw message content from Discord.
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func (ch *Channel) RawMessageContent(id string) (string, error) {
s, err := discord.ParseSnowflake(id)
if err != nil {
return "", errors.Wrap(err, "Failed to parse ID")
}
m, err := ch.session.Store.Message(ch.id, s)
if err != nil {
return "", errors.Wrap(err, "Failed to get the message")
}
return m.Content, nil
}
// EditMessage edits the message to the given content string.
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func (ch *Channel) EditMessage(id, content string) error {
s, err := discord.ParseSnowflake(id)
if err != nil {
return errors.Wrap(err, "Failed to parse ID")
}
_, err = ch.session.EditText(ch.id, s, content)
return err
}
const (
ActionDelete = "Delete"
)
var ErrUnknownAction = errors.New("unknown message action")
func (ch *Channel) DoMessageAction(action, id string) error {
s, err := discord.ParseSnowflake(id)
if err != nil {
return errors.Wrap(err, "Failed to parse ID")
}
switch action {
case ActionDelete:
return ch.session.DeleteMessage(ch.id, s)
default:
return ErrUnknownAction
}
}
func (ch *Channel) MessageActions(id string) []string {
s, err := discord.ParseSnowflake(id)
if err != nil {
return nil
}
m, err := ch.session.Store.Message(ch.id, s)
if err != nil {
return nil
}
// Get the current user.
u, err := ch.session.Store.Me()
if err != nil {
return nil
}
// Can we have delete? We can if this is our own message.
var canDelete = m.Author.ID == u.ID
// We also can if we have the Manage Messages permission, which would allow
// us to delete others' messages.
if !canDelete {
canDelete = ch.canManageMessages(u.ID)
}
if canDelete {
return []string{ActionDelete}
}
return []string{}
}
// canManageMessages returns whether or not the user is allowed to manage
// messages.
func (ch *Channel) canManageMessages(userID discord.Snowflake) bool {
// If we're not in a guild, then clearly we cannot.
if !ch.guildID.Valid() {
return false
}
// We need the guild, member and channel to calculate the permission
// overrides.
g, err := ch.guild()
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if err != nil {
return false
}
c, err := ch.self()
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if err != nil {
return false
}
m, err := ch.session.Store.Member(ch.guildID, userID)
if err != nil {
return false
}
p := discord.CalcOverwrites(*g, *c, *m)
// The Manage Messages permission allows the user to delete others'
// messages, so we'll return true if that is the case.
return p.Has(discord.PermissionManageMessages)
}
// CompleteMessage implements message input completion capability for Discord.
// This method supports user mentions, channel mentions and emojis.
//
// For the individual implementations, refer to channel_completion.go.
func (ch *Channel) CompleteMessage(words []string, i int) (entries []cchat.CompletionEntry) {
var word = words[i]
// Word should have at least a character for the char check.
if len(word) < 1 {
return
}
switch word[0] {
case '@':
return ch.completeMentions(word[1:])
case '#':
return ch.completeChannels(word[1:])
case ':':
return ch.completeEmojis(word[1:])
}
return
}
func (ch *Channel) Typing() error {
return ch.session.Typing(ch.id)
}
// TypingTimeout returns 8 seconds.
func (ch *Channel) TypingTimeout() time.Duration {
return 8 * time.Second
}
func (ch *Channel) TypingSubscribe(ti cchat.TypingIndicator) (func(), error) {
return ch.session.AddHandler(func(t *gateway.TypingStartEvent) {
if t.ChannelID == ch.id {
if typer, err := NewTyper(ch.session.Store, t); err == nil {
ti.AddTyper(typer)
}
}
}), nil
}
func newCancels() func(...func()) []func() {
var cancels []func()
return func(appended ...func()) []func() {
cancels = append(cancels, appended...)
return cancels
}
}
func joinCancels(cancellers []func()) func() {
return func() {
for _, c := range cancellers {
c()
}
}
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}