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cchat-discord/channel.go

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package discord
import (
"context"
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"github.com/diamondburned/arikawa/discord"
"github.com/diamondburned/arikawa/gateway"
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"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-discord/segments"
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"github.com/diamondburned/cchat/text"
"github.com/pkg/errors"
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)
type Channel struct {
id discord.Snowflake
guildID discord.Snowflake
name string
session *Session
}
var (
_ cchat.Server = (*Channel)(nil)
_ cchat.ServerMessage = (*Channel)(nil)
_ cchat.ServerMessageSender = (*Channel)(nil)
// _ cchat.ServerMessageSendCompleter = (*Channel)(nil)
_ cchat.ServerNickname = (*Channel)(nil)
// _ cchat.ServerMessageEditor = (*Channel)(nil)
// _ cchat.ServerMessageActioner = (*Channel)(nil)
)
func NewChannel(s *Session, ch discord.Channel) *Channel {
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return &Channel{
id: ch.ID,
guildID: ch.GuildID,
name: ch.Name,
session: s,
}
}
func (ch *Channel) ID() string {
return ch.id.String()
}
func (ch *Channel) Name() text.Rich {
return text.Rich{Content: "#" + ch.name}
}
func (ch *Channel) Nickname(ctx context.Context, labeler cchat.LabelContainer) error {
// We don't have a nickname if we're not in a guild.
if !ch.guildID.Valid() {
return nil
}
state := ch.session.WithContext(ctx)
// MemberColor should fill up the state cache.
c, err := state.MemberColor(ch.guildID, ch.session.userID)
if err != nil {
return errors.Wrap(err, "Failed to get self member color")
}
m, err := state.Member(ch.guildID, ch.session.userID)
if err != nil {
return errors.Wrap(err, "Failed to get self member")
}
var rich = text.Rich{Content: m.User.Username}
if m.Nick != "" {
rich.Content = m.Nick
}
if c > 0 {
rich.Segments = []text.Segment{
segments.NewColored(len(rich.Content), c.Uint32()),
}
}
labeler.SetLabel(rich)
return nil
}
func (ch *Channel) JoinServer(ctx context.Context, ct cchat.MessagesContainer) (func(), error) {
state := ch.session.WithContext(ctx)
m, err := state.Messages(ch.id)
if err != nil {
return nil, err
}
var addcancel = newCancels()
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if ch.guildID.Valid() {
// Create the backlog without any member information.
g, err := state.Guild(ch.guildID)
if err != nil {
return nil, errors.Wrap(err, "Failed to get guild")
}
// Listen to new members before creating the backlog and requesting members.
addcancel(ch.session.AddHandler(func(c *gateway.GuildMembersChunkEvent) {
m, err := ch.session.Store.Messages(ch.id)
if err != nil {
// TODO: log
return
}
g, err := ch.session.Store.Guild(c.GuildID)
if err != nil {
return
}
for _, member := range c.Members {
// Loop over all messages and replace the author.
for _, msg := range m {
if msg.Author.ID != member.User.ID {
continue
}
ct.UpdateMessage(NewMessageUpdateAuthor(msg, member, *g))
}
}
}))
for _, m := range m {
ct.CreateMessage(NewBacklogMessage(m, ch.session, *g))
}
} else {
for _, m := range m {
ct.CreateMessage(NewDirectMessage(m))
}
}
// Bind the handler.
addcancel(
ch.session.AddHandler(func(m *gateway.MessageCreateEvent) {
ct.CreateMessage(NewMessageWithMember(m.Message, ch.session, m.Member))
}),
ch.session.AddHandler(func(m *gateway.MessageUpdateEvent) {
// If the updated content is empty. TODO: add embed support.
if m.Content == "" {
return
}
ct.UpdateMessage(NewMessageUpdateContent(m.Message))
}),
ch.session.AddHandler(func(m *gateway.MessageDeleteEvent) {
ct.DeleteMessage(NewHeaderDelete(m))
}),
)
return joinCancels(addcancel()), nil
}
func (ch *Channel) SendMessage(msg cchat.SendableMessage) error {
_, err := ch.session.SendText(ch.id, msg.Content())
return err
}
func newCancels() func(...func()) []func() {
var cancels []func()
return func(appended ...func()) []func() {
cancels = append(cancels, appended...)
return cancels
}
}
func joinCancels(cancellers []func()) func() {
return func() {
for _, c := range cancellers {
c()
}
}
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}