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cchat-discord/internal/discord/session/session.go

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package session
import (
"context"
"github.com/diamondburned/arikawa/gateway"
"github.com/diamondburned/arikawa/session"
"github.com/diamondburned/cchat"
"github.com/diamondburned/cchat-discord/internal/discord/folder"
"github.com/diamondburned/cchat-discord/internal/discord/guild"
"github.com/diamondburned/cchat-discord/internal/discord/private"
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"github.com/diamondburned/cchat-discord/internal/discord/state"
"github.com/diamondburned/cchat-discord/internal/urlutils"
"github.com/diamondburned/cchat/text"
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"github.com/diamondburned/cchat/utils/empty"
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"github.com/diamondburned/ningen"
"github.com/pkg/errors"
)
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var ErrMFA = session.ErrMFA
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type Session struct {
empty.Session
private cchat.Server
state *state.Instance
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}
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func NewFromInstance(i *state.Instance) (cchat.Session, error) {
priv, err := private.New(i)
if err != nil {
return nil, errors.Wrap(err, "failed to make main private server")
}
return &Session{
private: priv,
state: i,
}, nil
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}
func (s *Session) ID() cchat.ID {
return s.state.UserID.String()
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}
func (s *Session) Name() text.Rich {
u, err := s.state.Store.Me()
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if err != nil {
// This shouldn't happen, ever.
return text.Rich{Content: "<@" + s.state.UserID.String() + ">"}
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}
return text.Rich{Content: u.Username + "#" + u.Discriminator}
}
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func (s *Session) AsIconer() cchat.Iconer { return s }
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func (s *Session) Icon(ctx context.Context, iconer cchat.IconContainer) (func(), error) {
u, err := s.state.Me()
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if err != nil {
return nil, errors.Wrap(err, "Failed to get the current user")
}
// Thanks to arikawa, AvatarURL is never empty.
iconer.SetIcon(urlutils.AvatarURL(u.AvatarURL()))
return s.state.AddHandler(func(*gateway.UserUpdateEvent) {
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// Bypass the event and use the state cache.
if u, err := s.state.Store.Me(); err == nil {
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iconer.SetIcon(urlutils.AvatarURL(u.AvatarURL()))
}
}), nil
}
func (s *Session) Disconnect() error {
return s.state.Close()
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}
func (s *Session) AsSessionSaver() cchat.SessionSaver { return s.state }
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func (s *Session) Servers(container cchat.ServersContainer) error {
// Reset the entire container when the session is closed.
s.state.AddHandler(func(*session.Closed) {
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container.SetServers(nil)
})
// Set the entire container again once reconnected.
s.state.AddHandler(func(*ningen.Connected) {
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s.servers(container)
})
return s.servers(container)
}
func (s *Session) servers(container cchat.ServersContainer) error {
// TODO: remove this once v2 is used, so we could swap it with a getter.
ready := s.state.Ready
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switch {
// If the user has guild folders:
case len(ready.Settings.GuildFolders) > 0:
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// TODO: account for missing guilds.
toplevels := make([]cchat.Server, 1, len(ready.Settings.GuildFolders)+1)
toplevels[0] = s.private
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for _, guildFolder := range ready.Settings.GuildFolders {
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// TODO: correct.
switch {
case guildFolder.ID != 0:
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fallthrough
case len(guildFolder.GuildIDs) > 1:
toplevels = append(toplevels, folder.New(s.state, guildFolder))
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case len(guildFolder.GuildIDs) == 1:
g, err := guild.NewFromID(s.state, guildFolder.GuildIDs[0])
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if err != nil {
continue
}
toplevels = append(toplevels, g)
}
}
container.SetServers(toplevels)
// If the user doesn't have guild folders but has sorted their guilds
// before:
case len(ready.Settings.GuildPositions) > 0:
guilds := make([]cchat.Server, 1, len(ready.Settings.GuildPositions)+1)
guilds[0] = s.private
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for _, id := range ready.Settings.GuildPositions {
g, err := guild.NewFromID(s.state, id)
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if err != nil {
continue
}
guilds = append(guilds, g)
}
container.SetServers(guilds)
// None of the above:
default:
g, err := s.state.Guilds()
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if err != nil {
return err
}
servers := make([]cchat.Server, len(g)+1)
servers[0] = s.private
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for i := range g {
servers[i+1] = guild.New(s.state, &g[i])
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}
container.SetServers(servers)
}
return nil
}