mirror of
https://github.com/diamondburned/cchat-discord.git
synced 2024-11-01 20:34:27 +00:00
91 lines
2 KiB
Go
91 lines
2 KiB
Go
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package nonce
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import (
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"encoding/base64"
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"encoding/binary"
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"fmt"
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"strconv"
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"sync"
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"sync/atomic"
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"time"
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cryptorand "crypto/rand"
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mathrand "math/rand"
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)
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func init() {
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mathrand.Seed(time.Now().UnixNano())
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}
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var nonceCounter uint64
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// generateNonce generates a unique nonce ID.
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func generateNonce() string {
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return fmt.Sprintf(
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"%s-%s-%s",
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strconv.FormatInt(time.Now().Unix(), 36),
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randomBits(),
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strconv.FormatUint(atomic.AddUint64(&nonceCounter, 1), 36),
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)
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}
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// randomBits returns a string 6 bytes long with random characters that are safe
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// to print. It falls back to math/rand's pseudorandom number generator if it
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// cannot read from the system entropy pool.
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func randomBits() string {
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randBits := make([]byte, 2)
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_, err := cryptorand.Read(randBits)
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if err != nil {
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binary.LittleEndian.PutUint32(randBits, mathrand.Uint32())
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}
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return base64.RawStdEncoding.EncodeToString(randBits)
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}
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// Map is a nonce state that keeps track of known nonces and generates a
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// Discord-compatible nonce string.
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type Map sync.Map
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// Generate generates a new internal nonce, add a bind from the new nonce to the
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// original nonce, then return the new nonce. If the given original nonce is
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// empty, then an empty string is returned.
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func (nmap *Map) Generate(original string) string {
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// Ignore empty nonces.
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if original == "" {
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return ""
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}
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newNonce := generateNonce()
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(*sync.Map)(nmap).Store(newNonce, original)
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return newNonce
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}
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// Load grabs the nonce and permanently deleting it if the given nonce is found.
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func (nmap *Map) Load(newNonce string) string {
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v, ok := (*sync.Map)(nmap).LoadAndDelete(newNonce)
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if ok {
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return v.(string)
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}
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return ""
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}
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// Set is a unique set of nonces.
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type Set sync.Map
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var nonceSentinel = struct{}{}
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func (nset *Set) Store(nonce string) {
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(*sync.Map)(nset).Store(nonce, nonceSentinel)
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}
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func (nset *Set) Has(nonce string) bool {
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_, ok := (*sync.Map)(nset).Load(nonce)
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return ok
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}
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func (nset *Set) HasAndDelete(nonce string) bool {
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_, ok := (*sync.Map)(nset).LoadAndDelete(nonce)
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return ok
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}
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