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cchat-discord/internal/segments/mention/user.go

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package mention
import (
"bytes"
"strings"
"github.com/diamondburned/arikawa/discord"
"github.com/diamondburned/arikawa/state"
"github.com/diamondburned/cchat-discord/internal/segments/colored"
"github.com/diamondburned/cchat-discord/internal/segments/inline"
"github.com/diamondburned/cchat-discord/internal/segments/segutil"
"github.com/diamondburned/cchat/text"
"github.com/diamondburned/cchat/utils/empty"
"github.com/diamondburned/ningen"
)
// NameSegment represents a clickable member name; it does not implement colors.
type NameSegment struct {
empty.TextSegment
start int
end int
um User
}
var _ text.Segment = (*NameSegment)(nil)
func UserSegment(start, end int, u discord.User) NameSegment {
return NameSegment{
start: start,
end: end,
um: User{
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Member: discord.Member{User: u},
},
}
}
func MemberSegment(start, end int, guild discord.Guild, m discord.Member) NameSegment {
return NameSegment{
start: start,
end: end,
um: User{
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Guild: guild,
Member: m,
},
}
}
// WithState assigns a ningen state into the given name segment. This allows the
// popovers to have additional information such as user notes.
func (m *NameSegment) WithState(state *ningen.State) {
m.um.state = state
}
func (m NameSegment) Bounds() (start, end int) {
return m.start, m.end
}
func (m NameSegment) AsMentioner() text.Mentioner {
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return &m.um
}
func (m NameSegment) AsAvatarer() text.Avatarer {
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return &m.um
}
type User struct {
state state.Store
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Guild discord.Guild
Member discord.Member
}
var (
_ text.Colorer = (*User)(nil)
_ text.Avatarer = (*User)(nil)
_ text.Mentioner = (*User)(nil)
)
// NewUser creates a new user mention. If state is of type *ningen.State, then
// it'll fetch additional information asynchronously.
func NewUser(state state.Store, guild discord.GuildID, guser discord.GuildUser) *User {
if guser.Member == nil {
m, err := state.Member(guild, guser.ID)
if err != nil {
guser.Member = &discord.Member{}
} else {
guser.Member = m
}
}
guser.Member.User = guser.User
// Get the guild for the role slice. If not, then too bad.
g, err := state.Guild(guild)
if err != nil {
g = &discord.Guild{}
}
return &User{
state: state,
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Guild: *g,
Member: *guser.Member,
}
}
func (um *User) Color() uint32 {
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g, err := um.state.Guild(um.Guild.ID)
if err != nil {
return colored.Blurple
}
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return text.SolidColor(discord.MemberColor(*g, um.Member).Uint32())
}
func (um *User) AvatarSize() int {
return 96
}
func (um *User) AvatarText() string {
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if um.Member.Nick != "" {
return um.Member.Nick
}
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return um.Member.User.Username
}
func (um *User) Avatar() (url string) {
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return um.Member.User.AvatarURL()
}
func (um *User) MentionInfo() text.Rich {
var content bytes.Buffer
var segment text.Rich
// Write the username if the user has a nickname.
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if um.Member.Nick != "" {
content.WriteString("Username: ")
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content.WriteString(um.Member.User.Username)
content.WriteByte('#')
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content.WriteString(um.Member.User.Discriminator)
content.WriteString("\n\n")
}
// Write extra information if any, but only if we have the guild state.
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if len(um.Member.RoleIDs) > 0 && um.Guild.ID.IsValid() {
// Write a prepended new line, as role writes will always prepend a new
// line. This is to prevent a trailing new line.
formatSectionf(&segment, &content, "Roles")
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for _, id := range um.Member.RoleIDs {
rl, ok := findRole(um.Guild.Roles, id)
if !ok {
continue
}
// Prepend a new line before each item.
content.WriteByte('\n')
// Write exactly the role name, then grab the segment and color it.
start, end := segutil.WriteStringBuf(&content, "@"+rl.Name)
// But we only add the color if the role has one.
if rgb := rl.Color.Uint32(); rgb > 0 {
segutil.Add(&segment, colored.NewSegment(start, end, rgb))
}
}
// End section.
content.WriteString("\n\n")
}
// These information can only be obtained from the state. As such, we check
// if the state is given.
if ningenState, ok := um.state.(*ningen.State); ok {
// Does the user have rich presence? If so, write.
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if p, err := um.state.Presence(um.Guild.ID, um.Member.User.ID); err == nil {
for _, ac := range p.Activities {
formatActivity(&segment, &content, ac)
content.WriteString("\n\n")
}
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} else if um.Guild.ID.IsValid() {
// If we're still in a guild, then we can ask Discord for that
// member with their presence attached.
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ningenState.MemberState.RequestMember(um.Guild.ID, um.Member.User.ID)
}
// Write the user's note if any.
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if note := ningenState.NoteState.Note(um.Member.User.ID); note != "" {
formatSectionf(&segment, &content, "Note")
content.WriteRune('\n')
start, end := segutil.WriteStringBuf(&content, note)
segutil.Add(&segment, inline.NewSegment(start, end, text.AttributeMonospace))
content.WriteString("\n\n")
}
}
// Assign the written content into the text segment and return it after
// trimming the trailing new line.
segment.Content = strings.TrimSuffix(content.String(), "\n")
return segment
}