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https://dicksdeathabove.xyz/~mia/psh-prng
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LCG seems to be fully working; if /dev/urandom is missing, generate a onetime seed and save it for later
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ran
Normal file → Executable file
66
ran
Normal file → Executable file
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@ -22,33 +22,55 @@
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: $((n+=${#PWD})); : $((n+=${#0}))
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seed="${n:-100}"
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}
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[ "$1" ] && seed="$1" # allow a seed to be set via $1
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# $seed should now contain a number
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for i in 1 2 3 4 5; do # 5 times
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[ ! "$((seed*seed))" -gt "$seed" ] && break # break if we have reached a max length num
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seed=$((seed*seed))
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seed="${seed#?}"; seed="${seed%?}" # use the middle-square method to generate a new seed
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# the idea here is the $seed should be /slightly/ random or at least dicated by the contents of the current systen
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# now we must remove all possible leading 0's
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until [ ${seed#0} = $seed ]; do
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seed=${seed#0}
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done
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# echo "being LCG"
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# LCG imp follows
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# generate a modulus (m) from the length of $seed and then detemine if its a prime
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m="${#seed}"; [ "$((m%2))" -eq 0 -o "$((m%3))" -eq 0 ] || : $((m+=1)) # if prime
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# ^ if not a multiple of 2 or 3 expect the number to be prime and increase it by 1
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m="$(( ${#seed} * 10))"; [ "$((m%2))" -eq 0 -o "$((m%3))" -eq 0 -a "$m" -gt 2 -a "$m" -gt 3 ] || : $((m+=1)) # if prime
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# ^ if not a multiple of 2 or 3 expect the number to be prime and increase it by 1
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p=0 # $p is the next prime and can be determined using a while loop that adds 1 to it until it becomes a prime
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if [ "$((m%2))" -eq 0 ]; then # now determine the prime factors of $m
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#echo "determine modulus and its factors"
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if [ $((m%2)) -eq 0 ]; then # now determine the prime factors of $m
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f=$((m/2)) # next prime is 3; 5
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p=3 # we know the next prime
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until [ ! "$((f%2))" -eq 0 -a ! "$((f%3))" -eq 0 ]; do
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f=$((f/p))
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: $((p+=1)); until [ ! "$((p%2))" -eq 0 -a ! "$((p%3))" -eq 0 ]; do
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: $((P+=1))
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done
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done
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elif [ "$((m%3))" -eq 0 ]; then
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f=$((m/3)) # next prime is 5; 7
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p=5
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until [ ! "$((f%2))" -eq 0 -a ! "$((f%3))" -eq 0 ]; do
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f=$((f/p))
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: $((p+=1)); until [ ! "$((p%2))" -eq 0 -a ! "$((p%3))" -eq 0 ]; do
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p=2
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until [ $((f % 2)) -gt 0 -a $(( f % 3)) -gt 0 ]; do
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[ $((f%p)) -eq 0 ] && {
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f=$((f/p))
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} || {
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: $((p+=1))
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done
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until [ $((p%2)) -gt 0 -a $((p%3)) -gt 0 ] || [ "$p" -eq 2 -o "$p" -eq 3 ]; do
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: $((p+=1))
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done
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}
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done
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elif [ $((m%3)) -eq 0 ]; then
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f=$((m/3)) # next prime is 5; 7
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p=3
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until [ $((f % 2)) -gt 0 -a $((f % 3)) -gt 0 ]; do
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[ $((f%p)) -eq 0 ] && {
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f=$((f/p))
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} || {
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: $((p+=1)); until [ $((p%2)) -gt 0 -a $((p%3)) -gt 0 ] || [ "$p" -eq 2 -o "$p" -eq 3 ]; do
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: $((p+=1))
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done
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}
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done # until $f is prime do the above
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fi # $f is the prime factor of $m
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fi # $f is the prime factor of $m; $f*2 = $m
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if [ "$seed" -gt 75 ]; then
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a="$((seed-75))" # here the multiplier (a) is seed (z) - 75 # the 75 here is taken from the ZX81's multiplier (a) from its own LCG
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elif [ "$seed" -gt 6 ]; then # the 6 here for fallback is literally random
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a="$((seed-6))"
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fi
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until [ "$(( (a-1)%f ))" -eq 0 ]; do # the multiplier (a) -1 MUST be a multiple of $f
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: $((a+=1)) # add to a until a-1 is a multiple of $f
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done
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# increment (c) and the modulus (m) must be co-prime; and two random primes should be co-prime therefore set $c to $p; see above
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# the final digit used by LCG will be the seed (z) # z & c will not be defined to save on memory
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seed=$(( ((a*seed)+p)%m )) # finally calculate a need seed via the formula: (a*z + c)%m and return it
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echo "$seed"
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