glow/src/main.rs

1100 lines
28 KiB
Rust

pub mod util;
pub mod shadows;
use macroquad::prelude::draw_texture;
use macroquad::prelude::DMat3;
use smallvec::SmallVec;
use smallvec::smallvec;
use std::collections::HashSet;
use macroquad::prelude::set_camera;
use macroquad::prelude::DVec2;
use macroquad::prelude::Camera2D;
use core::mem::swap;
use std::collections::HashMap;
use core::fmt;
use core::cell::Cell;
use std::collections::hash_map::Entry;
use core::f64::consts::PI;
use macroquad::prelude::mouse_position;
use macroquad::prelude::is_mouse_button_pressed;
use macroquad::prelude::Vec2;
use core::ops::DerefMut;
use core::ops::Deref;
use core::hash::Hasher;
use core::hash::Hash;
use macroquad::prelude::screen_height;
use macroquad::prelude::next_frame;
use macroquad::prelude::screen_width;
use macroquad::prelude::clear_background;
use macroquad::prelude::Color;
use macroquad::input::MouseButton;
use std::sync::Arc;
const FG: Color = Color::new(0.7686, 0.7216, 0.4078, 1.0);
const SPEED: f64 = 0.1;
const BOING_RADIUS: f64 = 30.0;
const LIGHT_RADIUS: f32 = 128.;
const WALL_THICKNESS: f32 = 5.;
#[macroquad::main("BasicShapes")]
async fn main() {
let mut dd = DelaunayDemo::default();
let mut camera = dd.get_camera();
set_camera(&camera);
let mut iter = 0;
for _ in 0..100 {
dd.add_random_point().unwrap();
}
let gradient = shadows::get_gradient(LIGHT_RADIUS);
loop {
if iter == 100 {
iter = 0;
dd.resize((screen_width()/screen_height()) as f64);
camera = dd.get_camera();
set_camera(&mut camera);
}
let mouse_position: Vec2 = camera.screen_to_world(mouse_position().into());
if is_mouse_button_pressed(MouseButton::Left) {
dd.click(mouse_position);
}
if is_mouse_button_pressed(MouseButton::Right) {
println!("{}", mouse_position);
for triangle in &dd.triangles {
if triangle.invalidated_by_point(mouse_position.as_f64()) {
println!(
"{:?} has center {} with r={}",
triangle,
triangle.circumcenter().0,
triangle.circumcenter().1,
);
}
}
}
clear_background(shadows::BLACK);
draw_texture(
gradient,
mouse_position.x - LIGHT_RADIUS,
mouse_position.y - LIGHT_RADIUS,
FG
);
for (w1, w2) in dd.get_walls() {
let w1 = w1.as_f32();
let w2 = w2.as_f32();
if shadows::wall_needs_to_be_drawn(w1, w2, mouse_position, LIGHT_RADIUS) {
let perpendicular = (w1 - w2).perp();
let shift = perpendicular / perpendicular.length() * WALL_THICKNESS;
let points = [
w1 + shift,
w1 - shift,
w2 + shift,
w2 - shift,
];
shadows::draw_wall(points[0], points[1], mouse_position, LIGHT_RADIUS);
shadows::draw_wall(points[1], points[2], mouse_position, LIGHT_RADIUS);
shadows::draw_wall(points[2], points[3], mouse_position, LIGHT_RADIUS);
shadows::draw_wall(points[3], points[0], mouse_position, LIGHT_RADIUS);
}
}
dd.update();
iter += 1;
next_frame().await;
}
}
pub struct DelaunayDemo {
pub nodes: Vec<NodeRef>,
pub triangles: Vec<Triangle>,
pub spanning_tree: HashSet<Edge>,
spanning_tree_conn: HashMap<usize, SmallVec<[usize; 8]>>, // usize is casted from a noderef
adjacency: HashMap<Edge, (NeighborOne, NeighborTwo)>,
poisoned: bool,
random_state: u128,
width: f64,
height: f64,
}
#[derive(Debug)]
enum NeighborOne {
Occupant(Triangle),
Border,
}
#[derive(Debug)]
enum NeighborTwo {
Friend(Triangle),
Hole,
}
use NeighborOne::*;
use NeighborTwo::*;
impl From<Triangle> for NeighborOne {
fn from(triangle: Triangle) -> NeighborOne {
Occupant(triangle)
}
}
impl From<&Triangle> for NeighborOne {
fn from(triangle: &Triangle) -> NeighborOne {
triangle.clone().into()
}
}
impl From<Triangle> for NeighborTwo {
fn from(triangle: Triangle) -> NeighborTwo {
Friend(triangle)
}
}
impl From<&Triangle> for NeighborTwo {
fn from(triangle: &Triangle) -> NeighborTwo {
triangle.clone().into()
}
}
impl NeighborTwo {
fn unwrap_mut(&mut self) -> &mut Triangle {
if let Friend(triangle) = self {
triangle
} else {
panic!("Tried to unwrap a neighbor that wasn't a friend");
}
}
}
impl Default for DelaunayDemo {
fn default() -> Self {
const HEIGHT: f64 = 900.0;
const WIDTH: f64 = 1200.0;
let nodes: Vec<NodeRef> = vec![
Arc::new(Cell::new((-5.0 - BOING_RADIUS, 0.0 - BOING_RADIUS).into())),
Arc::new(Cell::new((0.0 - BOING_RADIUS, HEIGHT + BOING_RADIUS).into())),
Arc::new(Cell::new((WIDTH + BOING_RADIUS, 0.0 - BOING_RADIUS).into())),
Arc::new(Cell::new((WIDTH + BOING_RADIUS, HEIGHT + BOING_RADIUS).into())),
];
let edges = (
Edge(nodes[2].clone(), nodes[0].clone()),
Edge(nodes[0].clone(), nodes[1].clone()),
Edge(nodes[1].clone(), nodes[2].clone()),
Edge(nodes[2].clone(), nodes[3].clone()),
Edge(nodes[3].clone(), nodes[1].clone()),
);
let triangles = vec![
Triangle::new(
[edges.0.clone(), edges.1.clone(), edges.2.clone()],
),
Triangle::new(
[edges.2.clone(), edges.3.clone(), edges.4.clone()],
),
];
let adjacency = [
(edges.0, (Border, (&triangles[0]).into())),
(edges.1, (Border, (&triangles[0]).into())),
(edges.2, ((&triangles[0]).into(), (&triangles[1]).into())),
(edges.3, (Border, (&triangles[1]).into())),
(edges.4, (Border, (&triangles[1]).into())),
].into();
let mut random = 0xACAB_1312;
util::pcg64_iterstate(&mut random);
let dd = DelaunayDemo {
nodes,
adjacency,
triangles,
height: HEIGHT,
width: WIDTH,
random_state: random,
poisoned: false,
spanning_tree: HashSet::with_capacity(100),
spanning_tree_conn: HashMap::with_capacity(100),
};
/*let n_v_nodes = ((height / 50.0) - 1.0).round();
let v_inc = height / n_v_nodes;
for i in 0..(n_v_nodes as usize) {
println!("A");
let random = util::pcg64(&mut dd.random_state);
let offset = (random as f64) / (u64::MAX as f64) * 10.0;
dd.add_point((offset, (i + 1) as f64 * v_inc).into()).unwrap();
println!("B");
dd.add_point((width - offset, (i + 1) as f64 * v_inc).into()).unwrap();
}
let n_h_nodes = ((width / 50.0) - 1.0).round();
let h_inc = width / n_h_nodes;
for i in 0..(n_h_nodes as usize) {
println!("C");
let random = util::pcg64(&mut dd.random_state);
let offset = (random as f64) / (u64::MAX as f64) * 10.0;
dd.add_point(((i + 1) as f64 * h_inc, offset).into()).unwrap();
println!("D");
dd.add_point(((i + 1) as f64 * h_inc, height - offset).into()).unwrap();
}*/
dd
}
}
#[derive(Copy, Clone, Debug)]
pub struct Node(DVec2, DVec2);
impl Deref for Node {
type Target = DVec2;
fn deref(&self) -> &DVec2 {
&self.0
}
}
impl DerefMut for Node {
fn deref_mut(&mut self) -> &mut DVec2 {
&mut self.0
}
}
impl From<(f64, f64)> for Node {
fn from((x, y): (f64, f64)) -> Node {
Node(DVec2::new(x, y), DVec2::ZERO)
}
}
type NodeRef = Arc<Cell<Node>>;
#[derive(Clone)]
pub struct Edge(NodeRef, NodeRef);
impl Edge {
fn node_thats_not(&self, node: &NodeRef) -> Result<&NodeRef, String> {
[&self.0, &self.1].into_iter()
.filter(|n| !Arc::ptr_eq(n, node))
.next()
.ok_or_else(|| format!("Edge {:?} connects two identical nodes", self))
}
}
impl PartialEq for Edge {
fn eq(&self, other: &Edge) -> bool {
let mut our_ptrs = [
Arc::as_ptr(&self.0),
Arc::as_ptr(&self.1),
];
let mut other_ptrs = [
Arc::as_ptr(&other.0),
Arc::as_ptr(&other.1),
];
our_ptrs.sort_unstable();
other_ptrs.sort_unstable();
our_ptrs[0] == other_ptrs[0] && our_ptrs[1] == other_ptrs[1]
}
}
impl Eq for Edge {}
impl Hash for Edge {
fn hash<H: Hasher>(&self, state: &mut H) {
let mut ptrs = [
Arc::as_ptr(&self.0),
Arc::as_ptr(&self.1),
];
ptrs.sort_unstable();
ptrs.hash(state);
}
}
impl fmt::Debug for Edge {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f,
"Edge({},{} -> {},{})",
self.0.get().x,
self.0.get().y,
self.1.get().x,
self.1.get().y,
)
}
}
#[derive(Clone)]
pub struct Triangle {
nodes: [NodeRef; 3],
edges: [Edge; 3],
}
impl Triangle {
pub fn new(edges: [Edge; 3]) -> Triangle {
let nodes = [
edges[0].0.clone(),
edges[0].1.clone(),
if Arc::ptr_eq(&edges[1].0, &edges[0].0) || Arc::ptr_eq(&edges[1].0, &edges[0].1) {
edges[1].1.clone()
} else {
edges[1].0.clone()
}
];
Triangle {
nodes,
edges,
}
}
pub fn new_from_points(nodes: [NodeRef; 3]) -> Triangle {
let edges = [
Edge(nodes[0].clone(), nodes[1].clone()),
Edge(nodes[1].clone(), nodes[2].clone()),
Edge(nodes[2].clone(), nodes[0].clone()),
];
Triangle {
nodes,
edges,
}
}
pub fn circumcenter(&self) -> (DVec2, f64) {
Self::calc_circumcenter(*self.nodes[0].get(), *self.nodes[1].get(), *self.nodes[2].get())
}
fn calc_circumcenter(a: DVec2, b: DVec2, c: DVec2) -> (DVec2, f64) {
let mag_a2 = a.powf(2.).dot(DVec2::ONE);
let mag_b2 = b.powf(2.).dot(DVec2::ONE);
let mag_c2 = c.powf(2.).dot(DVec2::ONE);
let s = DVec2::new(
DMat3::from_cols_array(&[
mag_a2, a.y, 1.,
mag_b2, b.y, 1.,
mag_c2, c.y, 1.,
]).determinant() * 0.5,
DMat3::from_cols_array(&[
a.x, mag_a2, 1.,
b.x, mag_b2, 1.,
c.x, mag_c2, 1.,
]).determinant() * 0.5,
);
let little_a = DMat3::from_cols_array(&[
a.x, a.y, 1.,
b.x, b.y, 1.,
c.x, c.y, 1.,
]).determinant();
let circumcenter = s / little_a;
let radius = circumcenter.distance(a);
(circumcenter, radius)
}
pub fn invalidated_by_point(&self, point: DVec2) -> bool {
let (c, r) = self.circumcenter();
c.distance(point) < r
}
pub fn common_edge(&self, other: &Triangle) -> Result<&Edge, String> {
let common_edge = self.edges.iter()
.filter(|e| other.edges.contains(e))
.collect::<Vec<_>>();
if common_edge.len() > 1 {
Err(format!(
"Tried to call common_edge on two triangles which share more \
than one common edge?: {:?} and {:?}.",
self, other
))
} else if let Some(common_edge) = common_edge.first() {
Ok(common_edge)
} else {
Err(format!(
"Tried to call common_edge on two triangles which don't \
share a common edges: {:?} and {:?}.",
self, other
))
}
}
pub fn point_not_on(&self, edge: &Edge) -> Result<&NodeRef, String> {
self.nodes.iter()
.filter(|n|
!Arc::ptr_eq(n, &edge.0) &&
!Arc::ptr_eq(n, &edge.1)
)
.next()
.ok_or_else(||format!(
".point_not_on called on {:?} with edge {:?}, but no points were found \
not on this edge",
self, edge
))
}
pub fn invalidated_by_neighbor(&self, other: &Triangle) -> Result<bool, String> {
let common_edge = self.common_edge(other)?;
let self_point = self.point_not_on(common_edge)?;
let othr_point = other.point_not_on(common_edge)?;
let common_distance = common_edge.0.get().distance(*common_edge.1.get());
let self_sidea = common_edge.0.get().distance(*self_point.get());
let self_sideb = common_edge.1.get().distance(*self_point.get());
let othr_sidea = common_edge.0.get().distance(*othr_point.get());
let othr_sideb = common_edge.1.get().distance(*othr_point.get());
let self_angle = f64::acos(
(
self_sidea.powf(2.0)
+ self_sideb.powf(2.0)
- common_distance.powf(2.0)
) / (2.0 * self_sidea * self_sideb)
);
let othr_angle = f64::acos(
(
othr_sidea.powf(2.0)
+ othr_sideb.powf(2.0)
- common_distance.powf(2.0)
) / (2.0 * othr_sidea * othr_sideb)
);
return Ok(self_angle + othr_angle > PI)
}
}
impl PartialEq for Triangle {
fn eq(&self, other: &Triangle) -> bool {
let mut our_ptrs = [
Arc::as_ptr(&self.nodes[0]),
Arc::as_ptr(&self.nodes[1]),
Arc::as_ptr(&self.nodes[2]),
];
let mut other_ptrs = [
Arc::as_ptr(&other.nodes[0]),
Arc::as_ptr(&other.nodes[1]),
Arc::as_ptr(&other.nodes[2]),
];
our_ptrs.sort_unstable();
other_ptrs.sort_unstable();
our_ptrs[0] == other_ptrs[0] &&
our_ptrs[1] == other_ptrs[1] &&
our_ptrs[2] == other_ptrs[2]
}
}
impl Eq for Triangle {}
impl Hash for Triangle {
fn hash<H: Hasher>(&self, state: &mut H) {
let mut ptrs = [
Arc::as_ptr(&self.nodes[0]),
Arc::as_ptr(&self.nodes[1]),
Arc::as_ptr(&self.nodes[2]),
];
ptrs.sort_unstable();
ptrs.hash(state);
}
}
impl fmt::Debug for Triangle {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
let coords: Vec<_> = self.nodes.iter()
.flat_map(|n| [n.get().x, n.get().y])
.collect();
write!(
f,
"Triangle[({}, {}), ({}, {}), ({}, {}))",
coords[0],
coords[1],
coords[2],
coords[3],
coords[4],
coords[5],
)
}
}
impl DelaunayDemo {
pub fn get_camera(&self) -> Camera2D {
let width = self.width as f32;
let height = self.height as f32;
Camera2D {
target: Vec2::new(width / 2.0, height / 2.0),
zoom: Vec2::new(2./width, 2./height),
.. Default::default()
}
}
pub fn resize(&mut self, aspect_ratio: f64) {
let minimum_dimension = f64::min(self.width, self.height);
let (new_width, new_height) = if aspect_ratio < 1.0 {
(minimum_dimension, minimum_dimension / aspect_ratio)
} else {
(minimum_dimension * aspect_ratio, minimum_dimension)
};
let resize_factor = DVec2::new(
new_width / self.width,
new_height / self.height,
);
if resize_factor != DVec2::ONE {
for node in &self.nodes {
let mut node_inner = node.get();
node_inner.0 *= resize_factor;
node.set(node_inner);
}
self.width = new_width;
self.height = new_height;
if let Err(msg) = self.re_delaunize() {
eprintln!("POISONED: {}", msg);
self.poisoned = true;
}
}
}
fn get_walls(&self) -> impl Iterator<Item=(DVec2, DVec2)> + '_ {
self.adjacency.values()
.filter_map(|n|
if let (Occupant(tri1), Friend(tri2)) = n {
Some((tri1, tri2))
} else {
None
}
)
.filter(|(tri1, tri2)| !self.spanning_tree.contains(tri1.common_edge(tri2).unwrap()))
.map(|(tri1, tri2)| (tri1.circumcenter().0, tri2.circumcenter().0))
}
fn update(&mut self) {
if self.poisoned {
return
}
for node in self.nodes.clone() {
if node.get().1 != DVec2::ZERO {
self.move_point(node);
}
}
if let Err(msg) = self.re_delaunize() {
eprintln!("POISONED: {}", msg);
self.poisoned = true;
}
}
fn click(&mut self, pos: Vec2) {
if let Err(msg) = self.add_point_random_dir(pos.as_f64()) {
self.poisoned = true;
eprintln!("POISONED: {}", msg);
}
}
fn add_random_point(&mut self) -> Result<(), String> {
let random = util::pcg64(&mut self.random_state);
let x = (random & 0xffffffff) as f64 / (0xffffffffu32 as f64) * self.width;
let y = (random >> 32) as f64 / (0xffffffffu32 as f64) * self.height;
self.add_point_random_dir((x, y).into())
}
fn add_point_random_dir(&mut self, pos: DVec2) -> Result<(), String> {
let random = util::pcg64(&mut self.random_state);
let angle = (random as f64) / (u64::MAX as f64) * (2.0 * std::f64::consts::PI);
let direction = DVec2::new(
f64::cos(angle),
f64::sin(angle),
);
self.add_point(Node(pos, direction * SPEED))
}
fn add_point(&mut self, mut node: Node) -> Result<(), String> {
// If this node is on top of an existing node, move it out of the way
let mut cycle_completed = false;
while !cycle_completed {
cycle_completed = true;
for other in &self.nodes {
let other_pos = other.get();
if
node.distance(other_pos.0) < BOING_RADIUS
{
let direction = node.0 - other_pos.0;
let offset = direction / direction.length() * BOING_RADIUS;
node.0 += offset;
node.0.x = node.0.x.rem_euclid(self.width);
node.0.y = node.0.y.rem_euclid(self.width);
cycle_completed = false;
break;
}
}
}
// Remove invalid triangles and coalesce their edges
let mut orphaned_edges: Vec<_> = Vec::with_capacity(self.triangles.len() * 3);
let mut i = 0;
while i < self.triangles.len() {
let triangle = &self.triangles[i];
if triangle.invalidated_by_point(*node) {
orphaned_edges.extend(
self.remove_triangle(i)?.edges
);
} else {
i = i + 1;
}
}
orphaned_edges.retain(|e| self.adjacency.contains_key(e));
// For every edge form a new triangle with that edge and this point
let node = Arc::new(Cell::new(node));
let mut node_connected_edges = HashSet::with_capacity(orphaned_edges.len());
for edge in orphaned_edges {
let edges = [
Edge(edge.0.clone(), node.clone()),
Edge(edge.1.clone(), node.clone()),
edge,
];
for edge in &edges[..2] {
if self.is_point_inbounds(*edge.0.get()) {
node_connected_edges.insert(edge.clone());
}
}
self.create_triangle(edges)?;
}
// Update the spanning tree
let our_id = node.as_ptr() as usize;
if self.spanning_tree.is_empty() && self.nodes.len() == 5 {
// Connect the two non-border points
let other_node: &NodeRef = self.nodes.iter()
.filter(|n| self.is_point_inbounds(*n.get()))
.next()
.unwrap();
let joining_edge = Edge(other_node.clone(), node.clone());
let node_a_id = other_node.as_ptr() as usize;
let node_b_id = node.as_ptr() as usize;
self.spanning_tree.insert(joining_edge);
self.spanning_tree_conn.insert(node_a_id, smallvec![node_b_id]);
self.spanning_tree_conn.insert(node_b_id, smallvec![node_a_id]);
} else if !self.spanning_tree.is_empty() {
// Pick a random edge off this node and add it to the spanning tree
let random = util::pcg64(&mut self.random_state);
let random = random as usize % node_connected_edges.len();
let lucky_edge = node_connected_edges.into_iter()
.skip(random)
.next()
.unwrap();
let connected_node = lucky_edge.node_thats_not(&node)
.unwrap()
.as_ptr() as usize;
self.spanning_tree.insert(lucky_edge.clone());
self.spanning_tree_conn.insert(our_id, smallvec![connected_node]);
if let Some(other_edges) = self.spanning_tree_conn.get_mut(&connected_node) {
other_edges.push(our_id);
} else {
return Err(format!(
"Found node {} in triangle list, but it does not have an entry in \
the spanning tree connections list",
*lucky_edge.node_thats_not(&node)?.get()
));
}
}
self.nodes.push(node);
Ok(())
}
fn remove_triangle(&mut self, index: usize) -> Result<Triangle, String> {
let triangle = self.triangles.remove(index);
for edge in &triangle.edges {
match self.adjacency.get_mut(edge) {
Some((Occupant(side1), side2 @ Friend(_))) => {
let side2_inner = side2.unwrap_mut();
if side1 == &triangle {
swap(side1, side2_inner);
} else if side2_inner != &triangle {
return Err(format!(
"{:?} does not contain triangle \
{:?}, but this triangle's list of edges includes this \
edge. Triangle was in the triangle index until now.",
edge, triangle
));
}
*side2 = Hole;
},
Some((Occupant(our_side), Hole)) => {
if our_side != &triangle {
return Err(format!(
"{:?} does not contain triangle \
{:?}, but this triangle's list of edges includes this \
edge. Triangle was in the triangle index until now.",
edge, triangle
));
}
self.remove_edge(&edge)?;
},
Some((Border, our_side @ Friend(_))) => {
*our_side = Hole;
},
Some((Border, Hole)) => {
return Err(format!(
"{:?} removed from graph, but it's edge {:?} is \
already marked as a border-hole edge", triangle, edge
));
}
None => {
return Err(format!(
"{:?} removed from graph, but it's edge {:?} was \
missing from adjacency graph", triangle, edge
));
},
}
}
Ok(triangle)
}
fn remove_edge(&mut self, edge: &Edge) -> Result<Edge, String> {
// Remove edge from the edge graph
let edge = if let Some((edge, _)) = self.adjacency.remove_entry(edge) {
edge
} else {
return Err(format!(
"Tried to remove edge {:?} from the list of edges, but it wasn't present",
edge
));
};
// If the edge was part of the spanning tree and the tree is initialized
if !self.spanning_tree.is_empty() && self.spanning_tree.remove(&edge) {
let left_id = edge.0.as_ptr() as usize;
let right_id = edge.1.as_ptr() as usize;
// Remove it completely from the spanning tree
for (node, to_node) in [(left_id, right_id), (right_id, left_id)] {
if let Some(connected_nodes) = self.spanning_tree_conn.get_mut(&node) {
connected_nodes.retain(|n| *n != to_node);
} else {
return Err(format!(
"Edge {:?} was previously in edge graph, but it's node {} was not in \
the connections list", edge, node
));
}
}
// Traverse the tree on either side of the edge
let tree_a = self.traverse_spanning_tree(edge.0.as_ptr() as usize)?;
let tree_b = self.traverse_spanning_tree(edge.1.as_ptr() as usize)?;
// Find a list of edges that:
// - Have one node from each tree
// - Do not connect to an out-of-bounds node
let candidate_edges: Vec<_> = self.adjacency.keys()
.filter(|e|
(
tree_a.contains(&(e.0.as_ptr() as usize)) &&
tree_b.contains(&(e.1.as_ptr() as usize))
) || (
tree_a.contains(&(e.1.as_ptr() as usize)) &&
tree_b.contains(&(e.0.as_ptr() as usize))
)
)
.filter(|e|
self.is_point_inbounds(*e.0.get()) &&
self.is_point_inbounds(*e.1.get())
)
.collect();
// Pick one at random and add it to the spanning tree
let random = util::pcg64(&mut self.random_state);
let random = random as usize % candidate_edges.len();
let new_edge = candidate_edges[random];
let node_a = new_edge.0.as_ptr() as usize;
let node_b = new_edge.1.as_ptr() as usize;
self.spanning_tree.insert(new_edge.clone());
for (from, to) in [(node_a, node_b), (node_b, node_a)] {
let connected = self.spanning_tree_conn.get_mut(&from).unwrap();
connected.push(to);
}
}
Ok(edge)
}
fn traverse_spanning_tree(&self, root: usize) -> Result<HashSet<usize>, String> {
let mut visited = HashSet::with_capacity(self.nodes.len());
let mut to_traverse: SmallVec<[usize; 40]> = smallvec![root];
while let Some(node) = to_traverse.pop() {
visited.insert(node);
if let Some(c) = self.spanning_tree_conn.get(&node) {
to_traverse.extend(
c.iter()
.filter(|c| !visited.contains(c))
.map(|c| *c)
);
} else {
return Err(format!(
"Spanning tree connection database lists a connection to node id {}, \
but that node lacks an entry in the database", node
));
};
}
Ok(visited)
}
fn is_point_inbounds(&self, p: DVec2) -> bool {
p.x > 0. &&
p.y > 0. &&
p.x < self.width &&
p.y < self.height
}
fn create_triangle(&mut self, edges: [Edge; 3]) -> Result<&Triangle, String> {
let triangle = Triangle::new(edges.clone());
for edge in edges {
match self.adjacency.entry(edge) {
Entry::Occupied(mut entry) => {
match entry.get_mut() {
(Occupant(tri1), Friend(tri2)) => {
let (tri1, tri2) = (tri1.clone(), tri2.clone());
return Err(format!(
"Tried to create a triangle with edge {:?}, \
but this edge is already in use by triangles {:?} and \
{:?}.",
entry.key(), tri1, tri2
));
},
(Border, Friend(tri)) => {
let tri = tri.clone();
return Err(format!(
"Tried to create a triangle with edge {:?}, \
but this edge is already in use by triangle {:?} and \
is a border.",
entry.key(), tri
));
},
(Occupant(_) | Border, new_home @ Hole) => {
*new_home = Friend(triangle.clone());
},
}
},
Entry::Vacant(entry) => {
entry.insert(((&triangle).into(), Hole));
}
}
}
self.triangles.push(triangle);
Ok(self.triangles.last().unwrap())
}
fn move_point(&mut self, node: NodeRef) {
// Update position
let current_pos = node.get();
let mut new_pos = Node(current_pos.0 + current_pos.1, current_pos.1);
// Check if it is going to hit another point
for other in &self.nodes {
// If we are currently inside the boing radius of the node (e.g. because we spawned
// there), then move out.
if
!Arc::ptr_eq(other, &node)
&& current_pos.distance(other.get().0) < BOING_RADIUS
{
let other_pos = other.get();
let direction = current_pos.0 - other_pos.0;
let offset = direction / direction.length() * BOING_RADIUS / 2.;
node.set(Node(current_pos.0 + offset, current_pos.1));
other.set(Node(other_pos.0 - offset, other_pos.1));
return self.move_point(node);
}
// If we are going to walk into the boing radius of another node, boing!
if
!Arc::ptr_eq(other, &node)
&& new_pos.distance(other.get().0) < BOING_RADIUS
{
let mut node_inner = node.get();
let mut other_inner = other.get();
swap(&mut other_inner.1, &mut node_inner.1);
other.set(other_inner);
node.set(node_inner);
return;
}
}
// Check for a bounce
if new_pos.0.y > self.height {
new_pos.0.y = 2.0 * self.height - new_pos.0.y;
new_pos.1.y = -new_pos.1.y;
}
if new_pos.0.y < 0.0 {
new_pos.0.y = -new_pos.0.y;
new_pos.1.y = -new_pos.1.y;
}
if new_pos.0.x > self.width {
new_pos.0.x = 2.0 * self.width - new_pos.0.x;
new_pos.1.x = -new_pos.1.x;
}
if new_pos.0.x < 0.0 {
new_pos.0.x = -new_pos.0.x;
new_pos.1.x = -new_pos.1.x;
}
node.set(new_pos);
}
fn get_neighbors(&self, triangle: &Triangle) -> Result<Vec<&Triangle>, String> {
triangle.edges.iter()
.filter_map(|e|
match self.adjacency.get(e) {
Some((Occupant(a), Friend(b))) => {
if a != triangle && b == triangle {
Some(Ok(a))
} else if a == triangle && b != triangle {
Some(Ok(b))
} else if a == triangle && b == triangle {
Some(Err(format!(
"{:?} has {:?} in adjacency graph which lists itself as \
its own neighbor",
triangle, e
)))
} else {
Some(Err(format!(
"{:?} has {:?}, but the adjacency graph reports that the \
triangles next to this edge are {:?} and {:?}",
triangle, e, a, b
)))
}
},
Some((Border, Friend(tri))) => {
if tri == triangle {
None
} else {
Some(Err(format!(
"{:?} has {:?}, but the adjacency graph reports that \
this edge is an edge between the graph hull and {:?}",
triangle, e, tri
)))
}
},
Some((Occupant(tri), Hole)) => {
if tri == triangle {
None
} else {
Some(Err(format!(
"{:?} has {:?}, but the adjacency graph reports that \
this edge is an edge between a polygonal hole and {:?}",
triangle, e, tri
)))
}
},
Some((Border, Hole)) => {
Some(Err(format!(
"{:?} has {:?}, but the adjacency graph lists this edge as \
being between the graph hull and a polygonal hole (aka, it \
has no neighbors",
triangle, e
)))
},
None => {
Some(Err(format!(
"get_neighbors called on {:?}, but its edge {:?} is not \
present in the adjacency graph.",
triangle, e
)))
},
}
)
.collect()
}
fn flip_triangles(
&mut self,
tri1: &Triangle,
tri2: &Triangle
) -> Result<(Triangle, &Triangle), String> {
let mut indices = self.triangles.iter()
.enumerate()
.filter(|(_, t)| t == &tri1 || t == &tri2)
.map(|(i, _)| i);
let err = || format!(
"flip_triangles called on {:?} and {:?}, but not both of these were found in \
the list of triangles",
tri1, tri2
);
let mut indices = [
indices.next().ok_or_else(err)?,
indices.next().ok_or_else(err)?,
];
indices.sort_unstable();
let tri1 = self.remove_triangle(indices[1])?;
let tri2 = self.remove_triangle(indices[0])?;
let common_edge = tri1.common_edge(&tri2)?;
let tri1_point = tri1.point_not_on(common_edge)?;
let tri2_point = tri2.point_not_on(common_edge)?;
Ok((
self.create_triangle([
Edge(tri1_point.clone(), common_edge.0.clone()),
Edge(tri2_point.clone(), common_edge.0.clone()),
Edge(tri1_point.clone(), tri2_point.clone()),
])?.clone(),
self.create_triangle([
Edge(tri1_point.clone(), common_edge.1.clone()),
Edge(tri2_point.clone(), common_edge.1.clone()),
Edge(tri1_point.clone(), tri2_point.clone()),
])?,
))
}
fn re_delaunize(&mut self) -> Result<(), String> {
let mut i = 0;
while i < self.triangles.len() {
let triangle = &self.triangles[i];
let neighbors: Vec<_> = self.get_neighbors(triangle)?
.into_iter()
.cloned()
.collect();
let mut flipped = false;
for neighbor in neighbors {
if triangle.invalidated_by_neighbor(&neighbor)? {
let triangle = triangle.clone();
self.flip_triangles(&triangle, &neighbor)?;
i = 0;
flipped = true;
break;
}
}
if !flipped {
i = i + 1;
}
}
Ok(())
}
}