Redo a whole bunch of shit now with adjacency graphs
This commit is contained in:
parent
3be8db1fdc
commit
24c147f47d
523
src/main.rs
523
src/main.rs
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@ -1,4 +1,10 @@
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use std::collections::HashSet;
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pub mod util;
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use core::mem::swap;
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use std::collections::HashMap;
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use core::fmt;
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use core::cell::Cell;
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use std::collections::hash_map::Entry;
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use core::f32::consts::PI;
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use macroquad::prelude::draw_circle_lines;
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use macroquad::prelude::mouse_position;
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@ -30,48 +36,103 @@ async fn main() {
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if is_mouse_button_pressed(MouseButton::Left) {
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dd.click(mouse_position().into())
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}
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dd.update();
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dd.draw();
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next_frame().await;
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}
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}
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pub struct DelaunayDemo {
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pub nodes: Vec<Arc<Node>>,
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pub nodes: Vec<NodeRef>,
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pub triangles: Vec<Triangle>,
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pub edges: Vec<Edge>,
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adjacency: HashMap<Edge, (NeighborOne, NeighborTwo)>,
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poisoned: bool,
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random_state: u128
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}
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enum NeighborOne {
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Occupant(Triangle),
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Border,
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}
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enum NeighborTwo {
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Friend(Triangle),
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Hole,
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}
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use NeighborOne::*;
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use NeighborTwo::*;
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impl From<Triangle> for NeighborOne {
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fn from(triangle: Triangle) -> NeighborOne {
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Occupant(triangle)
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}
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}
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impl From<&Triangle> for NeighborOne {
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fn from(triangle: &Triangle) -> NeighborOne {
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triangle.clone().into()
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}
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}
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impl From<Triangle> for NeighborTwo {
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fn from(triangle: Triangle) -> NeighborTwo {
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Friend(triangle)
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}
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}
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impl From<&Triangle> for NeighborTwo {
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fn from(triangle: &Triangle) -> NeighborTwo {
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triangle.clone().into()
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}
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}
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impl NeighborTwo {
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fn unwrap_mut(&mut self) -> &mut Triangle {
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if let Friend(triangle) = self {
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triangle
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} else {
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panic!("Tried to unwrap a neighbor that wasn't a friend");
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}
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}
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}
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impl Default for DelaunayDemo {
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fn default() -> Self {
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let nodes: Vec<Arc<Node>> = vec![
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Arc::new((0.0, 0.0).into()),
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Arc::new((0.0, screen_height()).into()),
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Arc::new((screen_width(), 0.0).into()),
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Arc::new((screen_width(), screen_height()).into()),
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let nodes: Vec<NodeRef> = vec![
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Arc::new(Cell::new((0.0, 0.0).into())),
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Arc::new(Cell::new((0.0, screen_height()).into())),
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Arc::new(Cell::new((screen_width(), 0.0).into())),
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Arc::new(Cell::new((screen_width(), screen_height()).into())),
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];
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let edges = vec![
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let edges = (
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Edge(nodes[2].clone(), nodes[0].clone()),
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Edge(nodes[0].clone(), nodes[1].clone()),
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Edge(nodes[1].clone(), nodes[2].clone()),
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Edge(nodes[2].clone(), nodes[3].clone()),
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Edge(nodes[3].clone(), nodes[1].clone()),
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];
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);
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let triangles = vec![
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Triangle::new(
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[edges[0].clone(), edges[1].clone(), edges[2].clone()],
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[edges.0.clone(), edges.1.clone(), edges.2.clone()],
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),
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Triangle::new(
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[edges[2].clone(), edges[3].clone(), edges[4].clone()],
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[edges.2.clone(), edges.3.clone(), edges.4.clone()],
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),
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];
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let adjacency = [
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(edges.0, (Border, (&triangles[0]).into())),
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(edges.1, (Border, (&triangles[0]).into())),
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(edges.2, ((&triangles[0]).into(), (&triangles[1]).into())),
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(edges.3, (Border, (&triangles[1]).into())),
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(edges.4, (Border, (&triangles[1]).into())),
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].into();
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DelaunayDemo {
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nodes, edges, triangles,
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nodes, adjacency, triangles, random_state: 1312_1312_1312, poisoned: false,
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}
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}
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}
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#[derive(Copy, Clone, Debug)]
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pub struct Node(Vec2);
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pub struct Node(Vec2, Vec2);
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impl Deref for Node {
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type Target = Vec2;
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@ -89,12 +150,14 @@ impl DerefMut for Node {
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impl From<(f32, f32)> for Node {
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fn from((x, y): (f32, f32)) -> Node {
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Node(Vec2::new(x, y))
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Node(Vec2::new(x, y), Vec2::ZERO)
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}
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}
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#[derive(Clone, Debug)]
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pub struct Edge(Arc<Node>, Arc<Node>);
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type NodeRef = Arc<Cell<Node>>;
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#[derive(Clone)]
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pub struct Edge(NodeRef, NodeRef);
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impl PartialEq for Edge {
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fn eq(&self, other: &Edge) -> bool {
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@ -126,11 +189,22 @@ impl Hash for Edge {
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}
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}
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impl fmt::Debug for Edge {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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write!(f,
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"Edge({},{} -> {},{})",
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self.0.get().x,
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self.0.get().y,
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self.1.get().x,
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self.1.get().y,
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)
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}
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}
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#[derive(Clone)]
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pub struct Triangle {
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nodes: [Arc<Node>; 3],
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nodes: [NodeRef; 3],
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edges: [Edge; 3],
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circumcenter: Vec2,
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radius: f32,
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}
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impl Triangle {
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@ -144,131 +218,308 @@ impl Triangle {
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edges[1].0.clone()
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}
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];
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let circumcenter = Self::circumcenter(**nodes[0], **nodes[1], **nodes[2]);
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let radius = circumcenter.distance(**nodes[0]);
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Triangle {
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nodes,
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edges,
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circumcenter,
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radius,
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}
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}
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fn circumcenter(a: Vec2, b: Vec2, c: Vec2) -> Vec2 {
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let len_a = b.distance(c);
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let len_b = c.distance(a);
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let len_c = a.distance(b);
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pub fn new_from_points(nodes: [NodeRef; 3]) -> Triangle {
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let edges = [
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Edge(nodes[0].clone(), nodes[1].clone()),
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Edge(nodes[1].clone(), nodes[2].clone()),
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Edge(nodes[2].clone(), nodes[0].clone()),
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];
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Triangle {
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nodes,
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edges,
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}
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}
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let cos_a = (len_b.powf(2.0) + len_c.powf(2.0) - len_a.powf(2.0)) / (2.0 * len_b * len_c );
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let cos_b = (len_c.powf(2.0) + len_a.powf(2.0) - len_b.powf(2.0)) / (2.0 * len_c * len_a );
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pub fn circumcenter(&self) -> (Vec2, f32) {
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Self::calc_circumcenter(*self.nodes[0].get(), *self.nodes[1].get(), *self.nodes[2].get())
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}
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let ang_a = f32::acos(cos_a);
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let ang_b = f32::acos(cos_b);
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let ang_c = PI - ang_a - ang_b;
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fn calc_circumcenter(a: Vec2, b: Vec2, c: Vec2) -> (Vec2, f32) {
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let len_a = b.distance(c);
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let len_b = c.distance(a);
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let len_c = a.distance(b);
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let sin_2a = f32::sin(2.0 * ang_a);
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let sin_2b = f32::sin(2.0 * ang_b);
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let sin_2c = f32::sin(2.0 * ang_c);
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let cos_a = (len_b.powf(2.0) + len_c.powf(2.0) - len_a.powf(2.0)) / (2.0 * len_b * len_c );
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let cos_b = (len_c.powf(2.0) + len_a.powf(2.0) - len_b.powf(2.0)) / (2.0 * len_c * len_a );
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Vec2::new(
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(a.x * sin_2a + b.x * sin_2b + c.x * sin_2c) / (sin_2a + sin_2b + sin_2c),
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(a.y * sin_2a + b.y * sin_2b + c.y * sin_2c) / (sin_2a + sin_2b + sin_2c),
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)
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}
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let ang_a = f32::acos(cos_a);
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let ang_b = f32::acos(cos_b);
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let ang_c = PI - ang_a - ang_b;
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let sin_2a = f32::sin(2.0 * ang_a);
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let sin_2b = f32::sin(2.0 * ang_b);
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let sin_2c = f32::sin(2.0 * ang_c);
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let circumcenter = Vec2::new(
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(a.x * sin_2a + b.x * sin_2b + c.x * sin_2c) / (sin_2a + sin_2b + sin_2c),
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(a.y * sin_2a + b.y * sin_2b + c.y * sin_2c) / (sin_2a + sin_2b + sin_2c),
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);
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let radius = circumcenter.distance(a);
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(circumcenter, radius)
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}
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pub fn invalidated_by_point(&self, point: Vec2) -> bool {
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self.circumcenter.distance(point) < self.radius
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let (c, r) = self.circumcenter();
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c.distance(point) < r
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}
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}
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impl PartialEq for Triangle {
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fn eq(&self, other: &Triangle) -> bool {
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let mut our_ptrs = [
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Arc::as_ptr(&self.nodes[0]),
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Arc::as_ptr(&self.nodes[1]),
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Arc::as_ptr(&self.nodes[2]),
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];
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let mut other_ptrs = [
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Arc::as_ptr(&other.nodes[0]),
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Arc::as_ptr(&other.nodes[1]),
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Arc::as_ptr(&other.nodes[2]),
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];
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our_ptrs.sort_unstable();
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other_ptrs.sort_unstable();
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our_ptrs[0] == other_ptrs[0] &&
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our_ptrs[1] == other_ptrs[1] &&
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our_ptrs[2] == other_ptrs[2]
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}
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}
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impl Eq for Triangle {}
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impl Hash for Triangle {
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fn hash<H: Hasher>(&self, state: &mut H) {
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let mut ptrs = [
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Arc::as_ptr(&self.nodes[0]),
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Arc::as_ptr(&self.nodes[1]),
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Arc::as_ptr(&self.nodes[2]),
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];
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ptrs.sort_unstable();
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ptrs.hash(state);
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}
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}
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impl fmt::Debug for Triangle {
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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let coords: Vec<_> = self.nodes.iter()
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.flat_map(|n| [n.get().x, n.get().y])
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.collect();
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write!(
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f,
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"Triangle[({}, {}), ({}, {}), ({}, {}))",
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coords[0],
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coords[1],
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coords[2],
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coords[3],
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coords[4],
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coords[5],
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)
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}
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}
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impl DelaunayDemo {
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fn draw(&self) {
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clear_background(BG);
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let mut danger_lines = Vec::with_capacity(3);
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for triangle in &self.triangles {
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let c = triangle.circumcenter;
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let color = if c.distance(mouse_position().into()) < triangle.radius {
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danger_lines.extend(&triangle.edges);
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DIM_FG //HIL_FG
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} else {
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DIM_FG
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};
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draw_circle_lines(c.x, c.y, triangle.radius, 1.0, color);
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let (c, r) = triangle.circumcenter();
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draw_circle_lines(c.x, c.y, r, 1.0, DIM_FG);
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}
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for edge in &self.edges {
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let color = if danger_lines.contains(&edge) {
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FG //HIL_FG
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} else {
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FG
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};
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draw_line(edge.0.x, edge.0.y, edge.1.x, edge.1.y, 3.0, color);
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for edge in self.adjacency.keys() {
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draw_line(
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edge.0.get().x,
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edge.0.get().y,
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edge.1.get().x,
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edge.1.get().y,
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3.0, FG
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);
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}
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for node in &self.nodes {
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draw_circle(node.x, node.y, 10.0, FG);
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draw_circle(node.get().x, node.get().y, 10.0, FG);
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}
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}
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fn update(&mut self) {
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for node in self.nodes.clone() {
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if node.get().1 != Vec2::ZERO {
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self.move_point(node);
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}
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}
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}
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fn click(&mut self, pos: Vec2) {
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self.add_point(Node(pos));
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let random = util::pcg64(&mut self.random_state);
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let angle = (random as f64) / (u64::MAX as f64) * (2.0 * std::f64::consts::PI);
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let direction = Vec2::new(
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f64::cos(angle) as f32,
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f64::sin(angle) as f32,
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);
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if let Err(msg) = self.add_point(Node(pos, direction * 2.0)) {
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self.poisoned = true;
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eprintln!("{}", msg);
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}
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}
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fn add_point(&mut self, node: Node) {
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fn add_point(&mut self, node: Node) -> Result<(), String> {
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println!("Adding point {:?}", node);
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// Remove invalid triangles and coalesce their edges
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let mut bad_triangle_sides: Vec<_> = Vec::with_capacity(self.triangles.len() * 3);
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let mut orphaned_edges: Vec<_> = Vec::with_capacity(self.triangles.len() * 3);
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let mut i = 0;
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while i < self.triangles.len() {
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let triangle = &self.triangles[i];
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if triangle.invalidated_by_point(*node) {
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bad_triangle_sides.extend(
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self.triangles.remove(i).edges
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orphaned_edges.extend(
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self.remove_triangle(i)?.edges
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);
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} else {
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i = i + 1;
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}
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}
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orphaned_edges.retain(|e| self.adjacency.contains_key(e));
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println!("Orphaned Edges: {:?}", orphaned_edges);
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// For every edge
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// If it has a duplicate later in the list
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// Remove the edge from existance
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// Otherwise
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// Form a new triangle with that edge and this point
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let node = Arc::new(node);
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let mut new_edges = HashSet::with_capacity(bad_triangle_sides.len());
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i = 0;
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while i < bad_triangle_sides.len() {
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let edge = &bad_triangle_sides[i];
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let other_edge_i = bad_triangle_sides[(i + 1)..].iter()
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.position(|other_edge| edge == other_edge);
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if let Some(other_edge_i) = other_edge_i {
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bad_triangle_sides.remove(other_edge_i + i + 1);
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i = i + 1;
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} else {
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let edge = bad_triangle_sides.remove(i);
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let new_edge_a = Edge(edge.0.clone(), node.clone());
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let new_edge_b = Edge(edge.1.clone(), node.clone());
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self.triangles.push(Triangle::new([
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edge,
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new_edge_a.clone(),
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new_edge_b.clone(),
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]));
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new_edges.extend([new_edge_a, new_edge_b]);
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}
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// For every edge form a new triangle with that edge and this point
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let node = Arc::new(Cell::new(node));
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for edge in orphaned_edges {
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println!("Creating triangle with: {:?}", edge);
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self.create_triangle([
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Edge(edge.0.clone(), node.clone()),
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Edge(edge.1.clone(), node.clone()),
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edge,
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])?;
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}
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self.edges.retain(|e| !bad_triangle_sides.iter().any(|bad_e| e == bad_e));
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self.edges.extend(new_edges);
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self.nodes.push(node);
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Ok(())
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}
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/*fn move_point(&mut self, node: Arc<Node>) {
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fn remove_triangle(&mut self, index: usize) -> Result<Triangle, String> {
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let triangle = self.triangles.remove(index);
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for edge in &triangle.edges {
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match self.adjacency.get_mut(edge) {
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Some((Occupant(side1), side2 @ Friend(_))) => {
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let side2_inner = side2.unwrap_mut();
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if side1 == &triangle {
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swap(side1, side2_inner);
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} else if side2_inner != &triangle {
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return Err(format!(
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"{:?} does not contain triangle \
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{:?}, but this triangle's list of edges includes this \
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edge. Triangle was in the triangle index until now.",
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edge, triangle
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));
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}
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*side2 = Hole;
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},
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Some((Occupant(our_side), Hole)) => {
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if our_side != &triangle {
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return Err(format!(
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||||
"{:?} does not contain triangle \
|
||||
{:?}, but this triangle's list of edges includes this \
|
||||
edge. Triangle was in the triangle index until now.",
|
||||
edge, triangle
|
||||
));
|
||||
}
|
||||
self.adjacency.remove(&edge);
|
||||
},
|
||||
Some((Border, our_side @ Friend(_))) => {
|
||||
*our_side = Hole;
|
||||
},
|
||||
Some((Border, Hole)) => {
|
||||
return Err(format!(
|
||||
"{:?} removed from graph, but it's edge {:?} is \
|
||||
already marked as a border-hole edge", triangle, edge
|
||||
));
|
||||
}
|
||||
None => {
|
||||
return Err(format!(
|
||||
"{:?} removed from graph, but it's edge {:?} was \
|
||||
missing from adjacency graph", triangle, edge
|
||||
));
|
||||
},
|
||||
}
|
||||
}
|
||||
Ok(triangle)
|
||||
}
|
||||
|
||||
fn create_triangle(&mut self, edges: [Edge; 3]) -> Result<&Triangle, String> {
|
||||
let triangle = Triangle::new(edges.clone());
|
||||
for edge in edges {
|
||||
match self.adjacency.entry(edge) {
|
||||
Entry::Occupied(mut entry) => {
|
||||
match entry.get_mut() {
|
||||
(Occupant(tri1), Friend(tri2)) => {
|
||||
let (tri1, tri2) = (tri1.clone(), tri2.clone());
|
||||
return Err(format!(
|
||||
"Tried to create a triangle with edge {:?}, \
|
||||
but this edge is already in use by triangles {:?} and \
|
||||
{:?}.",
|
||||
entry.key(), tri1, tri2
|
||||
));
|
||||
},
|
||||
(Border, Friend(tri)) => {
|
||||
let tri = tri.clone();
|
||||
return Err(format!(
|
||||
"Tried to create a triangle with edge {:?}, \
|
||||
but this edge is already in use by triangle {:?} and \
|
||||
is a border.",
|
||||
entry.key(), tri
|
||||
));
|
||||
},
|
||||
(Occupant(_) | Border, new_home @ Hole) => {
|
||||
*new_home = Friend(triangle.clone());
|
||||
},
|
||||
}
|
||||
},
|
||||
Entry::Vacant(entry) => {
|
||||
entry.insert(((&triangle).into(), Hole));
|
||||
}
|
||||
}
|
||||
}
|
||||
self.triangles.push(triangle);
|
||||
Ok(self.triangles.last().unwrap())
|
||||
}
|
||||
|
||||
fn move_point(&mut self, node: NodeRef) {
|
||||
|
||||
if self.poisoned {
|
||||
return
|
||||
}
|
||||
|
||||
/*
|
||||
// Update position
|
||||
let mut node_inner = node.get();
|
||||
node_inner.0 = node_inner.0 + node_inner.1;
|
||||
|
||||
// Check for a bounce
|
||||
if node_inner.0.y > screen_height() {
|
||||
node_inner.0.y = 2.0 * screen_height() - node_inner.0.y;
|
||||
node_inner.1.y = -node_inner.1.y;
|
||||
}
|
||||
if node_inner.0.y < 0.0 {
|
||||
node_inner.0.y = -node_inner.0.y;
|
||||
node_inner.1.y = -node_inner.1.y;
|
||||
}
|
||||
if node_inner.0.x > screen_width() {
|
||||
node_inner.0.x = 2.0 * screen_width() - node_inner.0.x;
|
||||
node_inner.1.x = -node_inner.1.x;
|
||||
}
|
||||
if node_inner.0.x < 0.0 {
|
||||
node_inner.0.x = -node_inner.0.x;
|
||||
node_inner.1.x = -node_inner.1.x;
|
||||
}
|
||||
|
||||
node.set(node_inner);
|
||||
*/
|
||||
|
||||
// Check for broken triangles
|
||||
|
||||
|
@ -279,5 +530,77 @@ impl DelaunayDemo {
|
|||
// Form triangle consisting of common point A + self + opposite
|
||||
|
||||
// Form triangle consisting of common point B + self + opposite
|
||||
}*/
|
||||
|
||||
/*
|
||||
let mut i = 0;
|
||||
let mut needs_rerun = false;
|
||||
while i < self.triangles.len() {
|
||||
if i == 0 {
|
||||
needs_rerun = false;
|
||||
}
|
||||
let triangle = &self.triangles[i];
|
||||
if !triangle.nodes.iter().any(|n| Arc::ptr_eq(n, &node)) &&
|
||||
triangle.invalidated_by_point(*node_inner)
|
||||
{
|
||||
|
||||
println!("{:?} invalidated by {:?}", triangle, node_inner);
|
||||
|
||||
let pair_triangle_i = self.triangles.iter()
|
||||
.position(|t| {
|
||||
t.nodes.iter()
|
||||
.filter(|n| triangle.nodes
|
||||
.iter()
|
||||
.any(|n2| Arc::ptr_eq(n, n2))
|
||||
)
|
||||
.count() == 2
|
||||
});
|
||||
let pair_triangle_i = if let Some(i) = pair_triangle_i {
|
||||
i
|
||||
} else {
|
||||
i = (i + 1) % self.triangles.len();
|
||||
needs_rerun = true;
|
||||
continue
|
||||
};
|
||||
// .expect("Invariant violated: All triangles invalidated by a moved \
|
||||
// point have a pair triangle");
|
||||
let pair_triangle = self.triangles.remove(pair_triangle_i);
|
||||
let triangle = self.triangles.remove(i);
|
||||
let common_edge = pair_triangle.edges.iter()
|
||||
.filter(|e|
|
||||
!Arc::ptr_eq(&e.0, &node) &&
|
||||
!Arc::ptr_eq(&e.1, &node)
|
||||
)
|
||||
.next()
|
||||
.expect("Invariant violated: Triangles must be a closed polygon");
|
||||
|
||||
let opposite_point = triangle.nodes.into_iter()
|
||||
.filter(|n|
|
||||
!Arc::ptr_eq(&common_edge.0, n) &&
|
||||
!Arc::ptr_eq(&common_edge.1, n)
|
||||
)
|
||||
.next()
|
||||
.expect("Invariant violated: Triangles must have three unique points");
|
||||
let new_common_edge = Edge(node.clone(), opposite_point.clone());
|
||||
self.edges.push(new_common_edge);
|
||||
|
||||
let common_edge_i = self.edges.iter()
|
||||
.position(|e| e == common_edge)
|
||||
.expect("Invariant violated: Triangle edges must all be in the \
|
||||
master database");
|
||||
let common_edge = self.edges.remove(common_edge_i);
|
||||
|
||||
self.triangles.extend([
|
||||
Triangle::new_from_points([node.clone(), opposite_point.clone(), common_edge.0]),
|
||||
Triangle::new_from_points([node.clone(), opposite_point, common_edge.1]),
|
||||
]);
|
||||
} else {
|
||||
if needs_rerun {
|
||||
i = (i + 1) % self.triangles.len();
|
||||
} else {
|
||||
i = (i + 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
}
|
||||
}
|
||||
|
|
13
src/util.rs
13
src/util.rs
|
@ -0,0 +1,13 @@
|
|||
pub fn pcg64(state: &mut u128) -> u64 {
|
||||
let mut x = *state;
|
||||
pcg64_iterstate(state);
|
||||
let count = (x >> (128 - 6)) as u32; // Highest 6 bits
|
||||
x ^= x >> 35;
|
||||
((x >> 58) as u64).rotate_right(count)
|
||||
}
|
||||
|
||||
fn pcg64_iterstate(state: &mut u128) {
|
||||
const MULTIPLIER: u128 = 0xde92a69f6e2f9f25fd0d90f576075fbd;
|
||||
const INCREMENT: u128 = 621;
|
||||
*state = state.wrapping_mul(MULTIPLIER).wrapping_add(INCREMENT);
|
||||
}
|
Loading…
Reference in New Issue