union SimpleType = MyVariant1 | MyVariant2 Integer[u32] | MyVariant3 Integer[1..20] | MyVariant4 Integer String union Option val = Some val | None struct MyStruct = .field1 : SimpleType .field2 : Integer trait Eq needs add : Self, Self -> Self trait Functor[a, b] on Self _ needs map : (a -> b), Self a -> Self b pure : a -> Self a union ComplexType[a, b : Functor] = Left a | Right b impl Functor on Option _: map mapper union = if union is Some val -> Some (mapper val) None -> None magnitude : Int, Int -> Int magnitude x y = sqrt (x * x) (y * y) soundeffect : Bool -> Str soundeffect type = if type then "bip!" else "bop!" destructure : MyStruct -> Option Integer destructure s = if s is MyStruct .field1 = MyVariant2 a .field2 = 0 -> Some (magnitude a 10) MyStruct .field1 = MyVariant1 .field2 -> if a > 10 Some a else None _ -> None destructure_type : SimpleType -> Integer destructure_type t = if t is MyVariant1 -> 0 MyVariant2 x -> x * x MyVariant3 x -> x /2 MyVariant4 x _ -> x